[Kernel/XMP] Add title-specific file I/O hooks for XMP volume sync
Some games persist BGM volume through their own save files but never call XMPSetVolume. Add a TitlePatch system that intercepts NtReadFile/ NtWriteFile to apply game-specific logic as well as logic to identify the memory location that the volume data is read into and monitor that memory location for changes, updating XMP player volume if it changes during gameplay. Includes patches for known games with this issue: Dead or Alive Xtreme 2 (544307D2), PGR4 (4D5307F9) and PGR3 (4D5307D1)
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@@ -24,6 +24,7 @@
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#include "xenia/kernel/util/kernel_fwd.h"
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#include "xenia/kernel/util/native_list.h"
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#include "xenia/kernel/util/object_table.h"
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#include "xenia/kernel/util/xmp_volume_patch.h"
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#include "xenia/kernel/xam/achievement_manager.h"
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#include "xenia/kernel/xam/app_manager.h"
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#include "xenia/kernel/xam/content_manager.h"
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@@ -196,6 +197,9 @@ class KernelState {
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return xam_state()->content_manager();
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}
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XmpVolumePatch* xmp_volume_patch() const { return xmp_volume_patch_.get(); }
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void InitXmpVolumePatch();
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std::bitset<4> GetConnectedUsers() const;
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// Access must be guarded by the global critical region.
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@@ -351,6 +355,7 @@ class KernelState {
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vfs::VirtualFileSystem* file_system_;
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std::unique_ptr<xam::XamState> xam_state_;
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std::unique_ptr<SystemManagementController> smc_;
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std::unique_ptr<XmpVolumePatch> xmp_volume_patch_;
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KernelVersion kernel_version_;
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