[Build] Linux→Windows cross-compile toolchain (clang-cl + xwin)
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New CMake preset `cross-win-clangcl` for Ninja Multi-Config on non-Windows hosts. Toolchain: clang-cl (MSVC-ABI), lld-link, xwin SDK/CRT splat. Shader compilation routes through wine fxc.exe with FXC_PATH env forwarding and unix→Windows path translation via `winepath -w`. Plus per-file build fixes (constexpr→const, llvm-rc forward-slash, zlib-ng AVX guard, /RTCsu MSVC-only). third_party/snappy bumped to fabi/sylpheed-crossbuild for the target-aware POSIX-gate header. Produces `xenia_canary.exe` (Debug MSVC) suitable for use as the audit oracle under Wine for xenia-rs work. See docs/CROSS_BUILD_SETUP.md for the full reproduction recipe. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -192,6 +192,12 @@ function(xe_shader_rules_dxbc target shader_dir)
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set(_valid_stages vs hs ds gs ps cs)
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set(_commands)
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set(_bytecode_dir "${shader_dir}/bytecode/d3d12_5_1")
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# Propagate FXC_PATH from the configure-time env so ninja-spawned python
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# subprocesses can find fxc.exe (CMake `set(ENV{...})` doesn't reach build).
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set(_env_prefix "")
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if(DEFINED ENV{FXC_PATH})
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set(_env_prefix ${CMAKE_COMMAND} -E env "FXC_PATH=$ENV{FXC_PATH}")
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endif()
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list(APPEND _commands COMMAND ${CMAKE_COMMAND} -E make_directory "${_bytecode_dir}")
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foreach(src ${_sources})
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get_filename_component(_name ${src} NAME)
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@@ -206,7 +212,7 @@ function(xe_shader_rules_dxbc target shader_dir)
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if(NOT _stage IN_LIST _valid_stages)
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continue()
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endif()
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list(APPEND _commands COMMAND ${Python3_EXECUTABLE} "${_script}" "${src}" "${_bytecode_dir}/${_id}.h")
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list(APPEND _commands COMMAND ${_env_prefix} ${Python3_EXECUTABLE} "${_script}" "${src}" "${_bytecode_dir}/${_id}.h")
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endforeach()
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add_custom_command(
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OUTPUT "${_stamp}"
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