[D3D12] ID3D12Device creation

This commit is contained in:
Triang3l
2018-07-18 20:30:49 +03:00
parent e9083dbc2f
commit 03682e81d1
3 changed files with 242 additions and 0 deletions

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_D3D12_D3D12_PROVIDER_H_
#define XENIA_UI_D3D12_D3D12_PROVIDER_H_
#include <memory>
#include "xenia/ui/d3d12/d3d12_api.h"
#include "xenia/ui/graphics_provider.h"
namespace xe {
namespace ui {
namespace d3d12 {
class D3D12Provider : public GraphicsProvider {
public:
~D3D12Provider() override;
static std::unique_ptr<D3D12Provider> Create(Window* main_window);
IDXGIFactory2* get_dxgi_factory() const { return dxgi_factory_; }
ID3D12Device* get_device() const { return device_; }
ID3D12CommandQueue* get_direct_queue() const { return direct_queue_; }
uint32_t get_descriptor_size_view() const { return descriptor_size_view_; }
uint32_t get_descriptor_size_sampler() const {
return descriptor_size_sampler_;
}
uint32_t get_descriptor_size_rtv() const { return descriptor_size_rtv_; }
uint32_t get_descriptor_size_dsv() const { return descriptor_size_dsv_; }
private:
explicit D3D12Provider(Window* main_window);
bool Initialize();
static bool IsDeviceSupported(ID3D12Device* device);
IDXGIFactory2* dxgi_factory_ = nullptr;
ID3D12Device* device_ = nullptr;
ID3D12CommandQueue* direct_queue_ = nullptr;
uint32_t descriptor_size_view_;
uint32_t descriptor_size_sampler_;
uint32_t descriptor_size_rtv_;
uint32_t descriptor_size_dsv_;
};
} // namespace d3d12
} // namespace ui
} // namespace xe
#endif // XENIA_UI_D3D12_D3D12_PROVIDER_H_