[GPU] Removed nvapi

- According to reports d3d12_nvapi_use_driver_heap_priorities give no benefit
This commit is contained in:
Gliniak
2025-12-05 21:54:06 +01:00
parent f85f4c3ca1
commit 038b11a537
3 changed files with 2 additions and 174 deletions

View File

@@ -1,111 +0,0 @@
#pragma once
// requires windows.h
#include <stdint.h>
namespace lightweight_nvapi {
using nvstatus_t = int;
using nvintfid_t = unsigned int;
#ifndef LIGHTWEIGHT_NVAPI_EXCLUDE_D3D12
constexpr nvintfid_t id_NvAPI_D3D12_QueryCpuVisibleVidmem = 0x26322BC3;
using cb_NvAPI_D3D12_QueryCpuVisibleVidmem = nvstatus_t (*)(
ID3D12Device* pDevice, uint64_t* pTotalBytes, uint64_t* pFreeBytes);
constexpr nvintfid_t id_NvAPI_D3D12_UseDriverHeapPriorities = 0xF0D978A8;
using cb_NvAPI_D3D12_UseDriverHeapPriorities =
nvstatus_t (*)(ID3D12Device* pDevice);
enum NV_D3D12_RESOURCE_FLAGS {
NV_D3D12_RESOURCE_FLAG_NONE = 0,
NV_D3D12_RESOURCE_FLAG_HTEX = 1, //!< Create HTEX texture
NV_D3D12_RESOURCE_FLAG_CPUVISIBLE_VIDMEM =
2, //!< Hint to create resource in cpuvisible vidmem
};
struct NV_RESOURCE_PARAMS {
uint32_t version; //!< Version of structure. Must always be first member
NV_D3D12_RESOURCE_FLAGS
NVResourceFlags; //!< Additional NV specific flags (set the
//!< NV_D3D12_RESOURCE_FLAG_HTEX bit to create HTEX
//!< texture)
};
using cb_NvAPI_D3D12_CreateCommittedResource = nvstatus_t (*)(
ID3D12Device* pDevice, const D3D12_HEAP_PROPERTIES* pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags, const D3D12_RESOURCE_DESC* pDesc,
D3D12_RESOURCE_STATES InitialState,
const D3D12_CLEAR_VALUE* pOptimizedClearValue,
const NV_RESOURCE_PARAMS* pNVResourceParams, REFIID riid,
void** ppvResource, bool* pSupported);
constexpr nvintfid_t id_NvAPI_D3D12_CreateCommittedResource = 0x27E98AEu;
#endif
class nvapi_state_t {
HMODULE nvapi64_;
void* (*queryinterface_)(unsigned int intfid);
bool available_;
bool init_ptrs();
bool call_init_interface();
void call_deinit_interface();
public:
nvapi_state_t() : nvapi64_(LoadLibraryA("nvapi64.dll")), available_(false) {
available_ = init_ptrs();
}
~nvapi_state_t();
template <typename T>
T* query_interface(unsigned int intfid) {
if (queryinterface_ == nullptr) {
return nullptr;
}
return reinterpret_cast<T*>(queryinterface_(intfid));
}
bool is_available() const { return available_; }
};
inline bool nvapi_state_t::call_init_interface() {
int result = -1;
auto initInterfaceEx = query_interface<int(int)>(0xAD298D3F);
if (!initInterfaceEx) {
auto initInterface = query_interface<int()>(0x150E828u);
if (initInterface) {
result = initInterface();
}
} else {
result = initInterfaceEx(0);
}
return result == 0;
}
inline void nvapi_state_t::call_deinit_interface() {
auto deinitinterfaceex = query_interface<void(int)>(0xD7C61344);
if (deinitinterfaceex) {
deinitinterfaceex(1); // or 0? im not sure what the proper value is
} else {
auto deinitinterface = query_interface<void()>(0xD22BDD7E);
if (deinitinterface) {
deinitinterface();
}
}
}
inline bool nvapi_state_t::init_ptrs() {
if (!nvapi64_) return false;
queryinterface_ = reinterpret_cast<void* (*)(unsigned)>(
GetProcAddress(nvapi64_, "nvapi_QueryInterface"));
if (!queryinterface_) {
return false;
}
if (!call_init_interface()) {
return false;
}
return true;
}
inline nvapi_state_t::~nvapi_state_t() {
if (available_) {
call_deinit_interface();
}
}
} // namespace lightweight_nvapi

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@@ -34,8 +34,6 @@ DEFINE_int32(
"system responsibility)",
"D3D12");
DEFINE_bool(d3d12_nvapi_use_driver_heap_priorities, false, "nvidia stuff",
"D3D12");
namespace xe {
namespace ui {
namespace d3d12 {
@@ -480,59 +478,14 @@ bool D3D12Provider::Initialize() {
// Get the graphics analysis interface, will silently fail if PIX is not
// attached.
pfn_dxgi_get_debug_interface1_(0, IID_PPV_ARGS(&graphics_analysis_));
if (GetAdapterVendorID() == ui::GraphicsProvider::GpuVendorID::kNvidia) {
nvapi_ = new lightweight_nvapi::nvapi_state_t();
if (!nvapi_->is_available()) {
delete nvapi_;
nvapi_ = nullptr;
} else {
using namespace lightweight_nvapi;
nvapi_createcommittedresource_ =
(cb_NvAPI_D3D12_CreateCommittedResource)nvapi_->query_interface<void>(
id_NvAPI_D3D12_CreateCommittedResource);
nvapi_querycpuvisiblevidmem_ =
(cb_NvAPI_D3D12_QueryCpuVisibleVidmem)nvapi_->query_interface<void>(
id_NvAPI_D3D12_QueryCpuVisibleVidmem);
nvapi_usedriverheappriorities_ =
(cb_NvAPI_D3D12_UseDriverHeapPriorities)nvapi_->query_interface<void>(
id_NvAPI_D3D12_UseDriverHeapPriorities);
if (nvapi_usedriverheappriorities_) {
if (cvars::d3d12_nvapi_use_driver_heap_priorities) {
if (nvapi_usedriverheappriorities_(device_) != 0) {
XELOGI("Failed to enable driver heap priorities");
}
}
}
}
}
return true;
}
uint32_t D3D12Provider::CreateUploadResource(
D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC* pDesc,
D3D12_RESOURCE_STATES InitialResourceState, REFIID riidResource,
void** ppvResource, bool try_create_cpuvisible,
const D3D12_CLEAR_VALUE* pOptimizedClearValue) const {
void** ppvResource, const D3D12_CLEAR_VALUE* pOptimizedClearValue) const {
auto device = GetDevice();
if (try_create_cpuvisible && nvapi_createcommittedresource_) {
lightweight_nvapi::NV_RESOURCE_PARAMS nvrp;
nvrp.NVResourceFlags =
lightweight_nvapi::NV_D3D12_RESOURCE_FLAG_CPUVISIBLE_VIDMEM;
nvrp.version = 0; // nothing checks the version
if (nvapi_createcommittedresource_(
device, &ui::d3d12::util::kHeapPropertiesUpload, HeapFlags, pDesc,
InitialResourceState, pOptimizedClearValue, &nvrp, riidResource,
ppvResource, nullptr) != 0) {
XELOGI(
"Failed to create CPUVISIBLE_VIDMEM upload resource, will just do "
"normal CreateCommittedResource");
} else {
return UPLOAD_RESULT_CREATE_CPUVISIBLE;
}
}
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesUpload, HeapFlags, pDesc,
InitialResourceState, pOptimizedClearValue, riidResource,

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@@ -15,12 +15,6 @@
#include "xenia/ui/d3d12/d3d12_api.h"
#include "xenia/ui/graphics_provider.h"
// chrispy: this is here to prevent clang format from moving d3d12_nvapi above
// the headers it depends on
#define HEADERFENCE
#undef HEADERFENCE
#include "xenia/gpu/d3d12/d3d12_nvapi.hpp"
namespace xe {
namespace ui {
namespace d3d12 {
@@ -47,7 +41,7 @@ class D3D12Provider : public GraphicsProvider {
uint32_t CreateUploadResource(
D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC* pDesc,
D3D12_RESOURCE_STATES InitialResourceState, REFIID riidResource,
void** ppvResource, bool try_create_cpuvisible = false,
void** ppvResource,
const D3D12_CLEAR_VALUE* pOptimizedClearValue = nullptr) const;
IDXGIFactory2* GetDXGIFactory() const { return dxgi_factory_; }
@@ -247,14 +241,6 @@ class D3D12Provider : public GraphicsProvider {
bool ps_specified_stencil_reference_supported_;
bool rasterizer_ordered_views_supported_;
bool unaligned_block_textures_supported_;
lightweight_nvapi::nvapi_state_t* nvapi_;
lightweight_nvapi::cb_NvAPI_D3D12_CreateCommittedResource
nvapi_createcommittedresource_ = nullptr;
lightweight_nvapi::cb_NvAPI_D3D12_UseDriverHeapPriorities
nvapi_usedriverheappriorities_ = nullptr;
lightweight_nvapi::cb_NvAPI_D3D12_QueryCpuVisibleVidmem
nvapi_querycpuvisiblevidmem_ = nullptr;
};
} // namespace d3d12