[imgui] Fixes to work with new api.
- Font atlas is now owned by context. - Switch from deprecated io.RenderDrawListsFn callback to dedicated call in window.cc. - Replaced deprecated ImGuiCol_ModalWindowDarkening with ImGuiCol_ModalWindowDimBg. - Replaced deprecated SetScrollHere() with SetScrollHereY(). - Replaced deprecated GetContentRegionAvailWidth() with GetContentRegionAvail().x. - Replaced deprecated ShowTestWindow() with ShowDemoWindow(). - Replaced deprecated ImGuiCol_ChildWindowBg with ImGuiCol_ChildBg. - Replaced deprecated SetNextTreeNodeOpen() with SetNextItemOpen().
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@@ -26,8 +26,6 @@ const char kProggyTinyCompressedDataBase85[10950 + 1] =
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static_assert(sizeof(ImmediateVertex) == sizeof(ImDrawVert),
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"Vertex types must match");
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ImGuiDrawer* ImGuiDrawer::current_drawer_ = nullptr;
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ImGuiDrawer::ImGuiDrawer(xe::ui::Window* window)
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: window_(window), graphics_context_(window->context()) {
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Initialize();
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@@ -38,7 +36,6 @@ ImGuiDrawer::~ImGuiDrawer() {
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ImGui::DestroyContext(internal_state_);
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internal_state_ = nullptr;
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}
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current_drawer_ = nullptr;
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}
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void ImGuiDrawer::Initialize() {
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@@ -46,20 +43,11 @@ void ImGuiDrawer::Initialize() {
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// This will give us state we can swap to the ImGui globals when in use.
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internal_state_ = ImGui::CreateContext();
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current_drawer_ = this;
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auto& io = ImGui::GetIO();
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font_atlas_ = std::make_unique<ImFontAtlas>();
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io.Fonts = font_atlas_.get();
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SetupFont();
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io.DeltaTime = 1.0f / 60.0f;
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io.RenderDrawListsFn = [](ImDrawData* data) {
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assert_not_null(current_drawer_);
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current_drawer_->RenderDrawLists(data);
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};
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auto& style = ImGui::GetStyle();
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style.ScrollbarRounding = 0;
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@@ -67,7 +55,7 @@ void ImGuiDrawer::Initialize() {
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style.Colors[ImGuiCol_Text] = ImVec4(0.89f, 0.90f, 0.90f, 1.00f);
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style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
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style.Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.06f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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style.Colors[ImGuiCol_Border] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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style.Colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f);
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@@ -105,8 +93,7 @@ void ImGuiDrawer::Initialize() {
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style.Colors[ImGuiCol_PlotHistogramHovered] =
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ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 1.00f, 0.00f, 0.21f);
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style.Colors[ImGuiCol_ModalWindowDarkening] =
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ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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io.KeyMap[ImGuiKey_Tab] = 0x09; // VK_TAB;
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io.KeyMap[ImGuiKey_LeftArrow] = 0x25;
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@@ -221,11 +208,18 @@ void ImGuiDrawer::RenderDrawLists(ImDrawData* data) {
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}
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ImGuiIO& ImGuiDrawer::GetIO() {
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current_drawer_ = this;
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ImGui::SetCurrentContext(internal_state_);
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return ImGui::GetIO();
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}
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void ImGuiDrawer::RenderDrawLists() {
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ImGui::SetCurrentContext(internal_state_);
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auto draw_data = ImGui::GetDrawData();
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if (draw_data) {
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RenderDrawLists(draw_data);
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}
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}
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void ImGuiDrawer::OnKeyDown(KeyEvent* e) {
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auto& io = GetIO();
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io.KeysDown[e->key_code()] = true;
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@@ -17,7 +17,6 @@
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#include "xenia/ui/window_listener.h"
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struct ImDrawData;
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struct ImFontAtlas;
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struct ImGuiContext;
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struct ImGuiIO;
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@@ -35,6 +34,7 @@ class ImGuiDrawer : public WindowListener {
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void SetupDefaultInput() {}
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ImGuiIO& GetIO();
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void RenderDrawLists();
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static const uint64_t kIgnoreAlpha = (1ull << 63);
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@@ -58,7 +58,6 @@ class ImGuiDrawer : public WindowListener {
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GraphicsContext* graphics_context_ = nullptr;
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ImGuiContext* internal_state_ = nullptr;
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std::unique_ptr<ImFontAtlas> font_atlas_;
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std::unique_ptr<ImmediateTexture> font_texture_;
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};
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@@ -210,6 +210,7 @@ void Window::OnPaint(UIEvent* e) {
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// Flush ImGui buffers before we swap.
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ImGui::Render();
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imgui_drawer_->RenderDrawLists();
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ForEachListener([e](auto listener) { listener->OnPainted(e); });
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on_painted(e);
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@@ -102,7 +102,7 @@ int window_demo_main(const std::vector<std::wstring>& args) {
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window->on_painting.AddListener([&](xe::ui::UIEvent* e) {
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auto& io = window->imgui_drawer()->GetIO();
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ImGui::ShowTestWindow();
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ImGui::ShowDemoWindow();
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ImGui::ShowMetricsWindow();
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// Continuous paint.
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