[D3D12] Add HLSL building to xenia-build
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21
src/xenia/ui/d3d12/shaders/immediate.vs.hlsl
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21
src/xenia/ui/d3d12/shaders/immediate.vs.hlsl
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@@ -0,0 +1,21 @@
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float2 scale : register(b0);
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struct vs_input {
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float2 pos : POSITION;
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float2 uv : TEXCOORD;
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float4 color : COLOR;
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};
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struct vs_output {
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float4 pos : SV_Position;
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float2 uv : TEXCOORD0;
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float4 color : TEXCOORD1;
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};
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vs_output main(vs_input input) {
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vs_output output;
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output.pos = float4(scale * input.pos, 0.0, 1.0);
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output.uv = input.uv;
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output.color = input.color;
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return output;
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}
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