[D3D12] Add HLSL building to xenia-build

This commit is contained in:
Triang3l
2018-07-18 13:16:12 +03:00
parent fde3c1f0e8
commit 03da2929aa
2 changed files with 109 additions and 0 deletions

View File

@@ -0,0 +1,21 @@
float2 scale : register(b0);
struct vs_input {
float2 pos : POSITION;
float2 uv : TEXCOORD;
float4 color : COLOR;
};
struct vs_output {
float4 pos : SV_Position;
float2 uv : TEXCOORD0;
float4 color : TEXCOORD1;
};
vs_output main(vs_input input) {
vs_output output;
output.pos = float4(scale * input.pos, 0.0, 1.0);
output.uv = input.uv;
output.color = input.color;
return output;
}