Merge branch 'master' into d3d12

This commit is contained in:
Triang3l
2018-12-16 12:49:09 +03:00
3 changed files with 19 additions and 15 deletions

View File

@@ -54,6 +54,10 @@ project("xenia-app")
"xenia_main.cc",
"../base/main_"..platform_suffix..".cc",
})
filter("files:xenia_main.cc or ../base/main_"..platform_suffix..".cc")
vectorextensions("IA32") -- Disable AVX for main_win.cc so our AVX check/error can happen.
filter("platforms:Windows")
files({
"main_resources.rc",

View File

@@ -40,8 +40,6 @@
#include "xenia/hid/xinput/xinput_hid.h"
#endif // XE_PLATFORM_WIN32
#include "third_party/xbyak/xbyak/xbyak_util.h"
DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]");
DEFINE_string(gpu, "any", "Graphics system. Use: [any, vulkan, null]");
DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]");
@@ -155,14 +153,6 @@ int xenia_main(const std::vector<std::wstring>& args) {
Profiler::Initialize();
Profiler::ThreadEnter("main");
Xbyak::util::Cpu cpu;
if (!cpu.has(Xbyak::util::Cpu::tAVX)) {
xe::FatalError(
"Your CPU does not support AVX, which is required by Xenia. See the "
"FAQ for system requirements at https://xenia.jp");
return -1;
}
// Figure out where content should go.
std::wstring content_root;
if (!FLAGS_content_root.empty()) {