[App] Build title using StringBuffer.

This commit is contained in:
gibbed
2021-05-01 17:15:41 -05:00
committed by Rick Gibbed
parent 38c3db1afb
commit 0419a9f13d
6 changed files with 28 additions and 17 deletions

View File

@@ -430,31 +430,40 @@ void EmulatorWindow::ShowCommitID() {
}
void EmulatorWindow::UpdateTitle() {
std::string title(base_title_);
xe::StringBuffer sb;
sb.Append(base_title_);
// Title information, if available
if (emulator()->is_title_open()) {
auto game_title = emulator()->game_title();
title += fmt::format(" | [{:08X}] {}", emulator()->title_id(), game_title);
sb.AppendFormat(u8" | [{:08X}]", emulator()->title_id());
auto title_name = emulator()->title_name();
if (!title_name.empty()) {
sb.Append(u8" ");
sb.Append(title_name);
}
}
// Graphics system name, if available
auto graphics_system = emulator()->graphics_system();
if (graphics_system) {
auto graphics_name = graphics_system->name();
title += fmt::format(" <{}>", graphics_name);
if (!graphics_name.empty()) {
sb.Append(u8" <");
sb.Append(graphics_name);
sb.Append(u8">");
}
}
if (Clock::guest_time_scalar() != 1.0) {
title += fmt::format(" (@{:.2f}x)", Clock::guest_time_scalar());
sb.AppendFormat(u8" (@{:.2f}x)", Clock::guest_time_scalar());
}
if (initializing_shader_storage_) {
title +=
" (Preloading shaders"
u8"\u2026"
")";
sb.Append(u8" (Preloading shaders\u2026)");
}
window_->set_title(title);
window_->set_title(sb.to_string_view());
}
void EmulatorWindow::SetInitializingShaderStorage(bool initializing) {