[GPU/UI] XeSL readability improvements + float suffix

Use the _xe suffix instead of the xesl_ prefix for quicker visual
recognition of identifiers, also switch to snake_case for consistency.

Also add the f suffix to float32 literals because the Metal Shading
Language is based on C++.
This commit is contained in:
Triang3l
2025-08-19 21:36:06 +03:00
parent 3b4b04c371
commit 04d5c40d0d
201 changed files with 90552 additions and 92369 deletions

View File

@@ -1,5 +1,5 @@
#define FXAA_QUALITY__PRESET 39
#define FXAA_QUALITY__SUBPIX 1.0
#define FXAA_QUALITY__EDGE_THRESHOLD 0.063
#define FXAA_QUALITY__EDGE_THRESHOLD_MIN 0.0312
#define FXAA_QUALITY__SUBPIX 1.0f
#define FXAA_QUALITY__EDGE_THRESHOLD 0.063f
#define FXAA_QUALITY__EDGE_THRESHOLD_MIN 0.0312f
#include "fxaa.hlsli"