[GPU/UI] XeSL readability improvements + float suffix
Use the _xe suffix instead of the xesl_ prefix for quicker visual recognition of identifiers, also switch to snake_case for consistency. Also add the f suffix to float32 literals because the Metal Shading Language is based on C++.
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@@ -10,41 +10,41 @@
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#define XE_RESOLVE_CLEAR
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#include "resolve.xesli"
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xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_resolve_edram, set=0,
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binding=0, u0, space0)
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#define xesl_localSize_x 8
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#define xesl_localSize_y 8
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#define xesl_localSize_z 1
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xesl_entry_bindings_begin_compute
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XE_RESOLVE_PUSH_CONSTANTS_BINDING
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xesl_entry_binding_next
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xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_resolve_edram,
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buffer(1))
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xesl_entry_bindings_end_inputs_begin_compute
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xesl_entry_input_globalInvocationID
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xesl_entry_inputs_end_code_begin_compute
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array_buffer_wo_declare_xe(uint4_xe, xe_resolve_edram, set=0, binding=0, u0,
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space0)
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#define LOCAL_SIZE_X_XE 8
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#define LOCAL_SIZE_Y_XE 8
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#define LOCAL_SIZE_Z_XE 1
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entry_bindings_begin_compute_xe
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XE_RESOLVE_PUSH_CONST_BINDING
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entry_binding_next_xe
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array_buffer_wo_binding_xe(uint4_xe, xe_resolve_edram, buffer(1))
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entry_bindings_end_inputs_begin_compute_xe
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entry_in_global_thread_id_xe
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entry_inputs_end_code_begin_compute_xe
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{
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// 1 thread = 8 host samples (same as the resolve granularity at 1x1 scale).
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XeResolveInfo resolve_info =
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XeResolveGetInfo(xesl_function_call_pushConstants);
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xesl_uint2 extent_scale = xesl_uint2(xesl_greaterThanEqual(
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xesl_uint_x2(resolve_info.edram_msaa_samples),
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xesl_uint2(kXenosMsaaSamples_4X, kXenosMsaaSamples_2X)));
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XeResolveInfo resolve_info = XeResolveGetInfo(pass_push_consts_xe);
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uint2_xe extent_scale = uint2_xe(greater_than_equal_xe(
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uint_x2_xe(resolve_info.edram_msaa_samples),
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uint2_xe(kXenosMsaaSamples_4X, kXenosMsaaSamples_2X)));
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// Group height can't cross resolve granularity, Y overflow check not needed.
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xesl_dont_flatten
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if (xesl_GlobalInvocationID.x >=
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dont_flatten_xe
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if (in_global_thread_id_xe.x >=
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resolve_info.width_div_8_scaled << extent_scale.x) {
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return;
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}
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uint address_int4s =
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XeEdramOffsetInts(
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(xesl_GlobalInvocationID.xy << xesl_uint2(3u, 0u)) +
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(in_global_thread_id_xe.xy << uint2_xe(3u, 0u)) +
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(resolve_info.edram_offset_scaled << extent_scale),
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resolve_info.edram_base_tiles, true, resolve_info.edram_pitch_tiles,
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kXenosMsaaSamples_1X, resolve_info.edram_is_depth, 0u, 0u,
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resolve_info.resolution_scale)
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>> 2u;
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xesl_typedStorageBufferStore(xe_resolve_edram, address_int4s,
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resolve_info.clear_value.xxxx);
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xesl_typedStorageBufferStore(xe_resolve_edram, address_int4s + 1u,
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resolve_info.clear_value.xxxx);
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xesl_entry_code_end_compute
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array_buffer_store_xe(xe_resolve_edram, address_int4s,
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resolve_info.clear_value.xxxx);
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array_buffer_store_xe(xe_resolve_edram, address_int4s + 1u,
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resolve_info.clear_value.xxxx);
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}
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entry_code_end_compute_xe
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