Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer.
This commit is contained in:
585
src/xenia/gpu/vulkan/vulkan_command_processor.cc
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585
src/xenia/gpu/vulkan/vulkan_command_processor.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/vulkan/vulkan_command_processor.h"
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#include <algorithm>
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/profiling.h"
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/sampler_info.h"
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#include "xenia/gpu/texture_info.h"
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#include "xenia/gpu/vulkan/vulkan_gpu_flags.h"
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#include "xenia/gpu/vulkan/vulkan_graphics_system.h"
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#include "xenia/gpu/xenos.h"
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namespace xe {
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namespace gpu {
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namespace vulkan {
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using namespace xe::gpu::xenos;
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VulkanCommandProcessor::VulkanCommandProcessor(
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VulkanGraphicsSystem* graphics_system, kernel::KernelState* kernel_state)
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: CommandProcessor(graphics_system, kernel_state) {}
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VulkanCommandProcessor::~VulkanCommandProcessor() = default;
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void VulkanCommandProcessor::ClearCaches() { CommandProcessor::ClearCaches(); }
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bool VulkanCommandProcessor::SetupContext() {
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if (!CommandProcessor::SetupContext()) {
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XELOGE("Unable to initialize base command processor context");
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return false;
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}
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return true;
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}
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void VulkanCommandProcessor::ShutdownContext() {
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CommandProcessor::ShutdownContext();
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}
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void VulkanCommandProcessor::MakeCoherent() {
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RegisterFile* regs = register_file_;
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auto status_host = regs->values[XE_GPU_REG_COHER_STATUS_HOST].u32;
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CommandProcessor::MakeCoherent();
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if (status_host & 0x80000000ul) {
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// scratch_buffer_.ClearCache();
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}
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}
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void VulkanCommandProcessor::PrepareForWait() {
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SCOPE_profile_cpu_f("gpu");
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CommandProcessor::PrepareForWait();
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// TODO(benvanik): fences and fancy stuff. We should figure out a way to
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// make interrupt callbacks from the GPU so that we don't have to do a full
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// synchronize here.
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// glFlush();
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// glFinish();
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context_->ClearCurrent();
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}
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void VulkanCommandProcessor::ReturnFromWait() {
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context_->MakeCurrent();
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CommandProcessor::ReturnFromWait();
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}
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void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
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uint32_t frontbuffer_width,
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uint32_t frontbuffer_height) {
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// Ensure we issue any pending draws.
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// draw_batcher_.Flush(DrawBatcher::FlushMode::kMakeCoherent);
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// Need to finish to be sure the other context sees the right data.
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// TODO(benvanik): prevent this? fences?
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// glFinish();
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if (context_->WasLost()) {
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// We've lost the context due to a TDR.
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// TODO: Dump the current commands to a tracefile.
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assert_always();
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}
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// Remove any dead textures, etc.
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// texture_cache_.Scavenge();
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}
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Shader* VulkanCommandProcessor::LoadShader(ShaderType shader_type,
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uint32_t guest_address,
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const uint32_t* host_address,
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uint32_t dword_count) {
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// return shader_cache_.LookupOrInsertShader(shader_type, host_address,
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// dword_count);
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return nullptr;
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}
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bool VulkanCommandProcessor::IssueDraw(PrimitiveType prim_type,
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uint32_t index_count,
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IndexBufferInfo* index_buffer_info) {
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#if FINE_GRAINED_DRAW_SCOPES
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SCOPE_profile_cpu_f("gpu");
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#endif // FINE_GRAINED_DRAW_SCOPES
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// Skip all drawing for now - what did you expect? :)
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return true;
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bool draw_valid = false;
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// if (index_buffer_info) {
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// draw_valid = draw_batcher_.BeginDrawElements(prim_type, index_count,
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// index_buffer_info->format);
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//} else {
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// draw_valid = draw_batcher_.BeginDrawArrays(prim_type, index_count);
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//}
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if (!draw_valid) {
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return false;
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}
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auto& regs = *register_file_;
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auto enable_mode =
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static_cast<ModeControl>(regs[XE_GPU_REG_RB_MODECONTROL].u32 & 0x7);
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if (enable_mode == ModeControl::kIgnore) {
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// Ignored.
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// draw_batcher_.DiscardDraw();
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return true;
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} else if (enable_mode == ModeControl::kCopy) {
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// Special copy handling.
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// draw_batcher_.DiscardDraw();
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return IssueCopy();
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}
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#define CHECK_ISSUE_UPDATE_STATUS(status, mismatch, error_message) \
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{ \
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if (status == UpdateStatus::kError) { \
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XELOGE(error_message); \
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/*draw_batcher_.DiscardDraw(); */ \
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return false; \
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} else if (status == UpdateStatus::kMismatch) { \
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mismatch = true; \
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} \
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}
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UpdateStatus status;
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bool mismatch = false;
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status = UpdateShaders(prim_type);
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CHECK_ISSUE_UPDATE_STATUS(status, mismatch, "Unable to prepare draw shaders");
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status = UpdateRenderTargets();
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CHECK_ISSUE_UPDATE_STATUS(status, mismatch, "Unable to setup render targets");
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// if (!active_framebuffer_) {
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// // No framebuffer, so nothing we do will actually have an effect.
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// // Treat it as a no-op.
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// // TODO(benvanik): if we have a vs export, still allow it to go.
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// draw_batcher_.DiscardDraw();
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// return true;
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//}
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status = UpdateState(prim_type);
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CHECK_ISSUE_UPDATE_STATUS(status, mismatch, "Unable to setup render state");
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status = PopulateSamplers();
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CHECK_ISSUE_UPDATE_STATUS(status, mismatch,
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"Unable to prepare draw samplers");
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status = PopulateIndexBuffer(index_buffer_info);
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CHECK_ISSUE_UPDATE_STATUS(status, mismatch, "Unable to setup index buffer");
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status = PopulateVertexBuffers();
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CHECK_ISSUE_UPDATE_STATUS(status, mismatch, "Unable to setup vertex buffers");
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// if (!draw_batcher_.CommitDraw()) {
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// return false;
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//}
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// draw_batcher_.Flush(DrawBatcher::FlushMode::kMakeCoherent);
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if (context_->WasLost()) {
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// This draw lost us the context. This typically isn't hit.
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assert_always();
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return false;
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}
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return true;
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}
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bool VulkanCommandProcessor::SetShadowRegister(uint32_t* dest,
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uint32_t register_name) {
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uint32_t value = register_file_->values[register_name].u32;
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if (*dest == value) {
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return false;
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}
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*dest = value;
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return true;
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}
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bool VulkanCommandProcessor::SetShadowRegister(float* dest,
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uint32_t register_name) {
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float value = register_file_->values[register_name].f32;
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if (*dest == value) {
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return false;
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}
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*dest = value;
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return true;
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}
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VulkanCommandProcessor::UpdateStatus VulkanCommandProcessor::UpdateShaders(
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PrimitiveType prim_type) {
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auto& regs = update_shaders_regs_;
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// These are the constant base addresses/ranges for shaders.
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// We have these hardcoded right now cause nothing seems to differ.
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assert_true(register_file_->values[XE_GPU_REG_SQ_VS_CONST].u32 ==
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0x000FF000 ||
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register_file_->values[XE_GPU_REG_SQ_VS_CONST].u32 == 0x00000000);
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assert_true(register_file_->values[XE_GPU_REG_SQ_PS_CONST].u32 ==
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0x000FF100 ||
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register_file_->values[XE_GPU_REG_SQ_PS_CONST].u32 == 0x00000000);
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bool dirty = false;
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dirty |= SetShadowRegister(®s.pa_su_sc_mode_cntl,
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XE_GPU_REG_PA_SU_SC_MODE_CNTL);
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dirty |= SetShadowRegister(®s.sq_program_cntl, XE_GPU_REG_SQ_PROGRAM_CNTL);
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dirty |= SetShadowRegister(®s.sq_context_misc, XE_GPU_REG_SQ_CONTEXT_MISC);
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dirty |= regs.vertex_shader != active_vertex_shader_;
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dirty |= regs.pixel_shader != active_pixel_shader_;
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dirty |= regs.prim_type != prim_type;
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if (!dirty) {
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return UpdateStatus::kCompatible;
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}
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regs.vertex_shader = static_cast<VulkanShader*>(active_vertex_shader_);
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regs.pixel_shader = static_cast<VulkanShader*>(active_pixel_shader_);
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regs.prim_type = prim_type;
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SCOPE_profile_cpu_f("gpu");
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return UpdateStatus::kMismatch;
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}
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VulkanCommandProcessor::UpdateStatus
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VulkanCommandProcessor::UpdateRenderTargets() {
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auto& regs = update_render_targets_regs_;
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bool dirty = false;
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dirty |= SetShadowRegister(®s.rb_modecontrol, XE_GPU_REG_RB_MODECONTROL);
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dirty |= SetShadowRegister(®s.rb_surface_info, XE_GPU_REG_RB_SURFACE_INFO);
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dirty |= SetShadowRegister(®s.rb_color_info, XE_GPU_REG_RB_COLOR_INFO);
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dirty |= SetShadowRegister(®s.rb_color1_info, XE_GPU_REG_RB_COLOR1_INFO);
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dirty |= SetShadowRegister(®s.rb_color2_info, XE_GPU_REG_RB_COLOR2_INFO);
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dirty |= SetShadowRegister(®s.rb_color3_info, XE_GPU_REG_RB_COLOR3_INFO);
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dirty |= SetShadowRegister(®s.rb_color_mask, XE_GPU_REG_RB_COLOR_MASK);
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dirty |= SetShadowRegister(®s.rb_depthcontrol, XE_GPU_REG_RB_DEPTHCONTROL);
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dirty |=
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SetShadowRegister(®s.rb_stencilrefmask, XE_GPU_REG_RB_STENCILREFMASK);
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dirty |= SetShadowRegister(®s.rb_depth_info, XE_GPU_REG_RB_DEPTH_INFO);
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if (!dirty) {
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return UpdateStatus::kCompatible;
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}
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SCOPE_profile_cpu_f("gpu");
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return UpdateStatus::kMismatch;
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}
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VulkanCommandProcessor::UpdateStatus VulkanCommandProcessor::UpdateState(
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PrimitiveType prim_type) {
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bool mismatch = false;
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#define CHECK_UPDATE_STATUS(status, mismatch, error_message) \
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{ \
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if (status == UpdateStatus::kError) { \
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XELOGE(error_message); \
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return status; \
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} else if (status == UpdateStatus::kMismatch) { \
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mismatch = true; \
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} \
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}
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UpdateStatus status;
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status = UpdateViewportState();
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CHECK_UPDATE_STATUS(status, mismatch, "Unable to update viewport state");
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status = UpdateRasterizerState(prim_type);
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CHECK_UPDATE_STATUS(status, mismatch, "Unable to update rasterizer state");
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status = UpdateBlendState();
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CHECK_UPDATE_STATUS(status, mismatch, "Unable to update blend state");
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status = UpdateDepthStencilState();
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CHECK_UPDATE_STATUS(status, mismatch, "Unable to update depth/stencil state");
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return mismatch ? UpdateStatus::kMismatch : UpdateStatus::kCompatible;
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}
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VulkanCommandProcessor::UpdateStatus
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VulkanCommandProcessor::UpdateViewportState() {
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auto& regs = update_viewport_state_regs_;
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bool dirty = false;
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// dirty |= SetShadowRegister(&state_regs.pa_cl_clip_cntl,
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// XE_GPU_REG_PA_CL_CLIP_CNTL);
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dirty |= SetShadowRegister(®s.rb_surface_info, XE_GPU_REG_RB_SURFACE_INFO);
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dirty |= SetShadowRegister(®s.pa_cl_vte_cntl, XE_GPU_REG_PA_CL_VTE_CNTL);
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dirty |= SetShadowRegister(®s.pa_su_sc_mode_cntl,
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XE_GPU_REG_PA_SU_SC_MODE_CNTL);
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dirty |= SetShadowRegister(®s.pa_sc_window_offset,
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XE_GPU_REG_PA_SC_WINDOW_OFFSET);
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dirty |= SetShadowRegister(®s.pa_sc_window_scissor_tl,
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XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL);
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dirty |= SetShadowRegister(®s.pa_sc_window_scissor_br,
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XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR);
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dirty |= SetShadowRegister(®s.pa_cl_vport_xoffset,
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XE_GPU_REG_PA_CL_VPORT_XOFFSET);
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dirty |= SetShadowRegister(®s.pa_cl_vport_yoffset,
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XE_GPU_REG_PA_CL_VPORT_YOFFSET);
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dirty |= SetShadowRegister(®s.pa_cl_vport_zoffset,
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XE_GPU_REG_PA_CL_VPORT_ZOFFSET);
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dirty |= SetShadowRegister(®s.pa_cl_vport_xscale,
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XE_GPU_REG_PA_CL_VPORT_XSCALE);
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dirty |= SetShadowRegister(®s.pa_cl_vport_yscale,
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XE_GPU_REG_PA_CL_VPORT_YSCALE);
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dirty |= SetShadowRegister(®s.pa_cl_vport_zscale,
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XE_GPU_REG_PA_CL_VPORT_ZSCALE);
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// Much of this state machine is extracted from:
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// https://github.com/freedreno/mesa/blob/master/src/mesa/drivers/dri/r200/r200_state.c
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// http://fossies.org/dox/MesaLib-10.3.5/fd2__gmem_8c_source.html
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// http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf
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// http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf
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// VTX_XY_FMT = true: the incoming X, Y have already been multiplied by 1/W0.
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// = false: multiply the X, Y coordinates by 1/W0.
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// VTX_Z_FMT = true: the incoming Z has already been multiplied by 1/W0.
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// = false: multiply the Z coordinate by 1/W0.
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// VTX_W0_FMT = true: the incoming W0 is not 1/W0. Perform the reciprocal to
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// get 1/W0.
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// draw_batcher_.set_vtx_fmt((regs.pa_cl_vte_cntl >> 8) & 0x1 ? 1.0f : 0.0f,
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// (regs.pa_cl_vte_cntl >> 9) & 0x1 ? 1.0f : 0.0f,
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// (regs.pa_cl_vte_cntl >> 10) & 0x1 ? 1.0f : 0.0f);
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// Done in VS, no need to flush state.
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// if ((regs.pa_cl_vte_cntl & (1 << 0)) > 0) {
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// draw_batcher_.set_window_scalar(1.0f, 1.0f);
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//} else {
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// draw_batcher_.set_window_scalar(1.0f / 2560.0f, -1.0f / 2560.0f);
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//}
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if (!dirty) {
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return UpdateStatus::kCompatible;
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}
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return UpdateStatus::kMismatch;
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}
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VulkanCommandProcessor::UpdateStatus
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VulkanCommandProcessor::UpdateRasterizerState(PrimitiveType prim_type) {
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auto& regs = update_rasterizer_state_regs_;
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bool dirty = false;
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dirty |= SetShadowRegister(®s.pa_su_sc_mode_cntl,
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XE_GPU_REG_PA_SU_SC_MODE_CNTL);
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dirty |= SetShadowRegister(®s.pa_sc_screen_scissor_tl,
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XE_GPU_REG_PA_SC_SCREEN_SCISSOR_TL);
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dirty |= SetShadowRegister(®s.pa_sc_screen_scissor_br,
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XE_GPU_REG_PA_SC_SCREEN_SCISSOR_BR);
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dirty |= SetShadowRegister(®s.multi_prim_ib_reset_index,
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XE_GPU_REG_VGT_MULTI_PRIM_IB_RESET_INDX);
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dirty |= regs.prim_type != prim_type;
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if (!dirty) {
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return UpdateStatus::kCompatible;
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}
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regs.prim_type = prim_type;
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SCOPE_profile_cpu_f("gpu");
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return UpdateStatus::kMismatch;
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}
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VulkanCommandProcessor::UpdateStatus
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VulkanCommandProcessor::UpdateBlendState() {
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auto& reg_file = *register_file_;
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auto& regs = update_blend_state_regs_;
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// Alpha testing -- ALPHAREF, ALPHAFUNC, ALPHATESTENABLE
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// Deprecated in GL, implemented in shader.
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// if(ALPHATESTENABLE && frag_out.a [<=/ALPHAFUNC] ALPHAREF) discard;
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// uint32_t color_control = reg_file[XE_GPU_REG_RB_COLORCONTROL].u32;
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// draw_batcher_.set_alpha_test((color_control & 0x4) != 0, //
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// ALPAHTESTENABLE
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// color_control & 0x7, // ALPHAFUNC
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// reg_file[XE_GPU_REG_RB_ALPHA_REF].f32);
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bool dirty = false;
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dirty |=
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SetShadowRegister(®s.rb_blendcontrol[0], XE_GPU_REG_RB_BLENDCONTROL_0);
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dirty |=
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SetShadowRegister(®s.rb_blendcontrol[1], XE_GPU_REG_RB_BLENDCONTROL_1);
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dirty |=
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SetShadowRegister(®s.rb_blendcontrol[2], XE_GPU_REG_RB_BLENDCONTROL_2);
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dirty |=
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SetShadowRegister(®s.rb_blendcontrol[3], XE_GPU_REG_RB_BLENDCONTROL_3);
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dirty |= SetShadowRegister(®s.rb_blend_rgba[0], XE_GPU_REG_RB_BLEND_RED);
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dirty |= SetShadowRegister(®s.rb_blend_rgba[1], XE_GPU_REG_RB_BLEND_GREEN);
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dirty |= SetShadowRegister(®s.rb_blend_rgba[2], XE_GPU_REG_RB_BLEND_BLUE);
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dirty |= SetShadowRegister(®s.rb_blend_rgba[3], XE_GPU_REG_RB_BLEND_ALPHA);
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if (!dirty) {
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return UpdateStatus::kCompatible;
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}
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||||
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SCOPE_profile_cpu_f("gpu");
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return UpdateStatus::kMismatch;
|
||||
}
|
||||
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VulkanCommandProcessor::UpdateStatus
|
||||
VulkanCommandProcessor::UpdateDepthStencilState() {
|
||||
auto& regs = update_depth_stencil_state_regs_;
|
||||
|
||||
bool dirty = false;
|
||||
dirty |= SetShadowRegister(®s.rb_depthcontrol, XE_GPU_REG_RB_DEPTHCONTROL);
|
||||
dirty |=
|
||||
SetShadowRegister(®s.rb_stencilrefmask, XE_GPU_REG_RB_STENCILREFMASK);
|
||||
if (!dirty) {
|
||||
return UpdateStatus::kCompatible;
|
||||
}
|
||||
|
||||
SCOPE_profile_cpu_f("gpu");
|
||||
|
||||
return UpdateStatus::kMismatch;
|
||||
}
|
||||
|
||||
VulkanCommandProcessor::UpdateStatus
|
||||
VulkanCommandProcessor::PopulateIndexBuffer(
|
||||
IndexBufferInfo* index_buffer_info) {
|
||||
auto& regs = *register_file_;
|
||||
if (!index_buffer_info || !index_buffer_info->guest_base) {
|
||||
// No index buffer or auto draw.
|
||||
return UpdateStatus::kCompatible;
|
||||
}
|
||||
auto& info = *index_buffer_info;
|
||||
|
||||
#if FINE_GRAINED_DRAW_SCOPES
|
||||
SCOPE_profile_cpu_f("gpu");
|
||||
#endif // FINE_GRAINED_DRAW_SCOPES
|
||||
|
||||
// Min/max index ranges for clamping. This is often [0g,FFFF|FFFFFF].
|
||||
// All indices should be clamped to [min,max]. May be a way to do this in GL.
|
||||
uint32_t min_index = regs[XE_GPU_REG_VGT_MIN_VTX_INDX].u32;
|
||||
uint32_t max_index = regs[XE_GPU_REG_VGT_MAX_VTX_INDX].u32;
|
||||
assert_true(min_index == 0);
|
||||
assert_true(max_index == 0xFFFF || max_index == 0xFFFFFF);
|
||||
|
||||
assert_true(info.endianness == Endian::k8in16 ||
|
||||
info.endianness == Endian::k8in32);
|
||||
|
||||
trace_writer_.WriteMemoryRead(info.guest_base, info.length);
|
||||
|
||||
return UpdateStatus::kCompatible;
|
||||
}
|
||||
|
||||
VulkanCommandProcessor::UpdateStatus
|
||||
VulkanCommandProcessor::PopulateVertexBuffers() {
|
||||
#if FINE_GRAINED_DRAW_SCOPES
|
||||
SCOPE_profile_cpu_f("gpu");
|
||||
#endif // FINE_GRAINED_DRAW_SCOPES
|
||||
|
||||
auto& regs = *register_file_;
|
||||
assert_not_null(active_vertex_shader_);
|
||||
|
||||
for (const auto& vertex_binding : active_vertex_shader_->vertex_bindings()) {
|
||||
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
|
||||
(vertex_binding.fetch_constant / 3) * 6;
|
||||
const auto group = reinterpret_cast<xe_gpu_fetch_group_t*>(®s.values[r]);
|
||||
const xe_gpu_vertex_fetch_t* fetch = nullptr;
|
||||
switch (vertex_binding.fetch_constant % 3) {
|
||||
case 0:
|
||||
fetch = &group->vertex_fetch_0;
|
||||
break;
|
||||
case 1:
|
||||
fetch = &group->vertex_fetch_1;
|
||||
break;
|
||||
case 2:
|
||||
fetch = &group->vertex_fetch_2;
|
||||
break;
|
||||
}
|
||||
assert_true(fetch->endian == 2);
|
||||
|
||||
size_t valid_range = size_t(fetch->size * 4);
|
||||
|
||||
trace_writer_.WriteMemoryRead(fetch->address << 2, valid_range);
|
||||
}
|
||||
|
||||
return UpdateStatus::kCompatible;
|
||||
}
|
||||
|
||||
VulkanCommandProcessor::UpdateStatus
|
||||
VulkanCommandProcessor::PopulateSamplers() {
|
||||
#if FINE_GRAINED_DRAW_SCOPES
|
||||
SCOPE_profile_cpu_f("gpu");
|
||||
#endif // FINE_GRAINED_DRAW_SCOPES
|
||||
|
||||
bool mismatch = false;
|
||||
|
||||
// VS and PS samplers are shared, but may be used exclusively.
|
||||
// We walk each and setup lazily.
|
||||
bool has_setup_sampler[32] = {false};
|
||||
|
||||
// Vertex texture samplers.
|
||||
for (auto& texture_binding : active_vertex_shader_->texture_bindings()) {
|
||||
if (has_setup_sampler[texture_binding.fetch_constant]) {
|
||||
continue;
|
||||
}
|
||||
has_setup_sampler[texture_binding.fetch_constant] = true;
|
||||
auto status = PopulateSampler(texture_binding);
|
||||
if (status == UpdateStatus::kError) {
|
||||
return status;
|
||||
} else if (status == UpdateStatus::kMismatch) {
|
||||
mismatch = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Pixel shader texture sampler.
|
||||
for (auto& texture_binding : active_pixel_shader_->texture_bindings()) {
|
||||
if (has_setup_sampler[texture_binding.fetch_constant]) {
|
||||
continue;
|
||||
}
|
||||
has_setup_sampler[texture_binding.fetch_constant] = true;
|
||||
auto status = PopulateSampler(texture_binding);
|
||||
if (status == UpdateStatus::kError) {
|
||||
return UpdateStatus::kError;
|
||||
} else if (status == UpdateStatus::kMismatch) {
|
||||
mismatch = true;
|
||||
}
|
||||
}
|
||||
|
||||
return mismatch ? UpdateStatus::kMismatch : UpdateStatus::kCompatible;
|
||||
}
|
||||
|
||||
VulkanCommandProcessor::UpdateStatus VulkanCommandProcessor::PopulateSampler(
|
||||
const Shader::TextureBinding& texture_binding) {
|
||||
auto& regs = *register_file_;
|
||||
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
|
||||
texture_binding.fetch_constant * 6;
|
||||
auto group = reinterpret_cast<const xe_gpu_fetch_group_t*>(®s.values[r]);
|
||||
auto& fetch = group->texture_fetch;
|
||||
|
||||
// ?
|
||||
if (!fetch.type) {
|
||||
return UpdateStatus::kCompatible;
|
||||
}
|
||||
assert_true(fetch.type == 0x2);
|
||||
|
||||
TextureInfo texture_info;
|
||||
if (!TextureInfo::Prepare(fetch, &texture_info)) {
|
||||
XELOGE("Unable to parse texture fetcher info");
|
||||
return UpdateStatus::kCompatible; // invalid texture used
|
||||
}
|
||||
SamplerInfo sampler_info;
|
||||
if (!SamplerInfo::Prepare(fetch, texture_binding.fetch_instr,
|
||||
&sampler_info)) {
|
||||
XELOGE("Unable to parse sampler info");
|
||||
return UpdateStatus::kCompatible; // invalid texture used
|
||||
}
|
||||
|
||||
trace_writer_.WriteMemoryRead(texture_info.guest_address,
|
||||
texture_info.input_length);
|
||||
|
||||
return UpdateStatus::kCompatible;
|
||||
}
|
||||
|
||||
bool VulkanCommandProcessor::IssueCopy() {
|
||||
SCOPE_profile_cpu_f("gpu");
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace vulkan
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
||||
Reference in New Issue
Block a user