Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer.
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43
src/xenia/gpu/vulkan/vulkan_graphics_system.h
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43
src/xenia/gpu/vulkan/vulkan_graphics_system.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_VULKAN_VULKAN_GRAPHICS_SYSTEM_H_
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#define XENIA_GPU_VULKAN_VULKAN_GRAPHICS_SYSTEM_H_
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#include <memory>
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/ui/vulkan/vulkan_context.h"
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namespace xe {
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namespace gpu {
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namespace vulkan {
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class VulkanGraphicsSystem : public GraphicsSystem {
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public:
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VulkanGraphicsSystem();
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~VulkanGraphicsSystem() override;
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X_STATUS Setup(cpu::Processor* processor, kernel::KernelState* kernel_state,
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ui::Window* target_window) override;
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void Shutdown() override;
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private:
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std::unique_ptr<CommandProcessor> CreateCommandProcessor() override;
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void Swap(xe::ui::UIEvent* e) override;
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xe::ui::vulkan::VulkanContext* display_context_ = nullptr;
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};
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} // namespace vulkan
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_VULKAN_VULKAN_GRAPHICS_SYSTEM_H_
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