Fixing tracing of games that do everything in nested indirect buffers.
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@@ -665,7 +665,7 @@ class TraceReader {
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break;
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}
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}
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if (pending_break) {
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if (pending_break || current_frame.command_count) {
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current_frame.end_ptr = trace_ptr;
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frames_.push_back(std::move(current_frame));
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}
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