Basic hacky write watching for texture invalidation. Doesn't scale.
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@@ -183,7 +183,7 @@ bool CommandProcessor::SetupGL() {
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}
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// Texture cache that keeps track of any textures/samplers used.
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if (!texture_cache_.Initialize(membase_, &scratch_buffer_)) {
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if (!texture_cache_.Initialize(memory_, &scratch_buffer_)) {
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PLOGE("Unable to initialize texture cache");
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return false;
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}
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