[Vulkan] Samplers (only 1.0 core features for now)
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@@ -74,6 +74,8 @@ class VulkanPipelineCache {
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SpirvShaderTranslator::Modification GetCurrentPixelShaderModification(
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const Shader& shader, uint32_t normalized_color_mask) const;
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bool EnsureShadersTranslated(VulkanShader::VulkanTranslation* vertex_shader,
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VulkanShader::VulkanTranslation* pixel_shader);
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// TODO(Triang3l): Return a deferred creation handle.
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bool ConfigurePipeline(
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VulkanShader::VulkanTranslation* vertex_shader,
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