[D3D12] DXBC control flow
This commit is contained in:
@@ -99,6 +99,9 @@ class DxbcShaderTranslator : public ShaderTranslator {
|
||||
void ProcessExecInstructionEnd(const ParsedExecInstruction& instr) override;
|
||||
void ProcessLoopStartInstruction(
|
||||
const ParsedLoopStartInstruction& instr) override;
|
||||
void ProcessLoopEndInstruction(
|
||||
const ParsedLoopEndInstruction& instr) override;
|
||||
void ProcessJumpInstruction(const ParsedJumpInstruction& instr) override;
|
||||
|
||||
void ProcessVertexFetchInstruction(
|
||||
const ParsedVertexFetchInstruction& instr) override;
|
||||
@@ -330,6 +333,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
|
||||
// Opens or closes the `if` checking the value of a bool constant - call with
|
||||
// kCfExecBoolConstantNone to force close.
|
||||
void SetExecBoolConstant(uint32_t index, bool condition);
|
||||
void JumpToLabel(uint32_t address);
|
||||
|
||||
// Emits copde for endian swapping of the data located in pv.
|
||||
void SwapVertexData(uint32_t vfetch_index, uint32_t write_mask);
|
||||
|
||||
Reference in New Issue
Block a user