Renaming xe::fs to xe::filesystem and xe::kernel::fs to xe::vfs.
Progress on #294.
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68
src/xenia/vfs/devices/disc_image_device.cc
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68
src/xenia/vfs/devices/disc_image_device.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/vfs/devices/disc_image_device.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/vfs/gdfx.h"
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#include "xenia/vfs/devices/disc_image_entry.h"
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namespace xe {
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namespace vfs {
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DiscImageDevice::DiscImageDevice(const std::string& path,
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const std::wstring& local_path)
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: Device(path), local_path_(local_path), gdfx_(nullptr) {}
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DiscImageDevice::~DiscImageDevice() { delete gdfx_; }
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int DiscImageDevice::Init() {
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mmap_ = MappedMemory::Open(local_path_, MappedMemory::Mode::kRead);
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if (!mmap_) {
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XELOGE("Disc image could not be mapped");
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return 1;
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}
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gdfx_ = new GDFX(mmap_.get());
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GDFX::Error error = gdfx_->Load();
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if (error != GDFX::kSuccess) {
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XELOGE("GDFX init failed: %d", error);
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return 1;
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}
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// gdfx_->Dump();
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return 0;
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}
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std::unique_ptr<Entry> DiscImageDevice::ResolvePath(const char* path) {
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// The filesystem will have stripped our prefix off already, so the path will
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// be in the form:
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// some\PATH.foo
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XELOGFS("DiscImageDevice::ResolvePath(%s)", path);
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GDFXEntry* gdfx_entry = gdfx_->root_entry();
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// Walk the path, one separator at a time.
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auto path_parts = xe::split_path(path);
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for (auto& part : path_parts) {
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gdfx_entry = gdfx_entry->GetChild(part.c_str());
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if (!gdfx_entry) {
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// Not found.
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return nullptr;
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}
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}
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return std::make_unique<DiscImageEntry>(this, path, mmap_.get(), gdfx_entry);
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}
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} // namespace vfs
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} // namespace xe
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