Renaming xe::fs to xe::filesystem and xe::kernel::fs to xe::vfs.
Progress on #294.
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51
src/xenia/vfs/devices/host_path_device.cc
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51
src/xenia/vfs/devices/host_path_device.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/vfs/devices/host_path_device.h"
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#include "xenia/base/filesystem.h"
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#include "xenia/base/logging.h"
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#include "xenia/vfs/devices/host_path_entry.h"
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#include "xenia/kernel/objects/xfile.h"
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namespace xe {
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namespace vfs {
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HostPathDevice::HostPathDevice(const std::string& path,
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const std::wstring& local_path, bool read_only)
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: Device(path), local_path_(local_path), read_only_(read_only) {}
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HostPathDevice::~HostPathDevice() {}
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std::unique_ptr<Entry> HostPathDevice::ResolvePath(const char* path) {
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// The filesystem will have stripped our prefix off already, so the path will
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// be in the form:
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// some\PATH.foo
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XELOGFS("HostPathDevice::ResolvePath(%s)", path);
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auto rel_path = xe::to_wstring(path);
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auto full_path = xe::join_paths(local_path_, rel_path);
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full_path = xe::fix_path_separators(full_path);
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// Only check the file exists when the device is read-only
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if (read_only_) {
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if (!xe::filesystem::PathExists(full_path)) {
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return nullptr;
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}
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}
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// TODO(benvanik): get file info
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// TODO(benvanik): switch based on type
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return std::make_unique<HostPathEntry>(this, path, full_path);
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}
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} // namespace vfs
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} // namespace xe
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