Renaming xe::fs to xe::filesystem and xe::kernel::fs to xe::vfs.
Progress on #294.
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src/xenia/vfs/virtual_file_system.h
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62
src/xenia/vfs/virtual_file_system.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_VFS_VIRTUAL_FILE_SYSTEM_H_
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#define XENIA_VFS_VIRTUAL_FILE_SYSTEM_H_
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "xenia/vfs/entry.h"
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namespace xe {
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namespace vfs {
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class Device;
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enum class FileSystemType {
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STFS_TITLE,
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DISC_IMAGE,
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XEX_FILE,
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};
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class VirtualFileSystem {
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public:
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VirtualFileSystem();
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~VirtualFileSystem();
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FileSystemType InferType(const std::wstring& local_path);
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int InitializeFromPath(FileSystemType type, const std::wstring& local_path);
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int RegisterDevice(const std::string& path, Device* device);
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int RegisterHostPathDevice(const std::string& path,
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const std::wstring& local_path, bool read_only);
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int RegisterDiscImageDevice(const std::string& path,
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const std::wstring& local_path);
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int RegisterSTFSContainerDevice(const std::string& path,
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const std::wstring& local_path);
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int CreateSymbolicLink(const std::string& path, const std::string& target);
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int DeleteSymbolicLink(const std::string& path);
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std::unique_ptr<Entry> ResolvePath(const std::string& path);
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X_STATUS Open(std::unique_ptr<Entry> entry, KernelState* kernel_state,
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Mode mode, bool async, XFile** out_file);
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private:
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std::vector<Device*> devices_;
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std::unordered_map<std::string, std::string> symlinks_;
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};
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} // namespace vfs
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} // namespace xe
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#endif // XENIA_VFS_VIRTUAL_FILE_SYSTEM_H_
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