Glslang swizzle vectors should be const

This commit is contained in:
DrChat
2017-12-23 17:28:20 -06:00
parent 27d1cd8e94
commit 079e0e058e
2 changed files with 4 additions and 4 deletions

View File

@@ -267,13 +267,13 @@ public:
// Take an rvalue (source) and a set of channels to extract from it to
// make a new rvalue, which is returned.
Id createRvalueSwizzle(Decoration precision, Id typeId, Id source, std::vector<unsigned>& channels);
Id createRvalueSwizzle(Decoration precision, Id typeId, Id source, const std::vector<unsigned>& channels);
// Take a copy of an lvalue (target) and a source of components, and set the
// source components into the lvalue where the 'channels' say to put them.
// An updated version of the target is returned.
// (No true lvalue or stores are used.)
Id createLvalueSwizzle(Id typeId, Id target, Id source, std::vector<unsigned>& channels);
Id createLvalueSwizzle(Id typeId, Id target, Id source, const std::vector<unsigned>& channels);
// If both the id and precision are valid, the id
// gets tagged with the requested precision.