Simple UI for frame seeking.
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@@ -91,6 +91,9 @@ LRESULT WGLControl::WndProc(HWND hWnd, UINT message, WPARAM wParam,
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current_paint_callback_ = nullptr;
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}
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poly::ui::UIEvent e(this);
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OnPaint(e);
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// TODO(benvanik): profiler present.
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Profiler::Present();
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}
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