Add the currently active graphics system to the window title.
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@@ -392,6 +392,12 @@ void EmulatorWindow::UpdateTitle() {
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title += L" - " + game_title;
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}
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auto graphics_system = emulator()->graphics_system();
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if (graphics_system) {
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auto graphics_name = graphics_system->name();
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title += L" <" + graphics_name + L">";
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}
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if (Clock::guest_time_scalar() != 1.0) {
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title += xe::format_string(L" (@%.2fx)", Clock::guest_time_scalar());
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}
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