Add the currently active graphics system to the window title.
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@@ -34,6 +34,8 @@ class GraphicsSystem {
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public:
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virtual ~GraphicsSystem();
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virtual std::wstring name() const = 0;
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Memory* memory() const { return memory_; }
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cpu::Processor* processor() const { return processor_; }
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kernel::KernelState* kernel_state() const { return kernel_state_; }
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