Add the currently active graphics system to the window title.
This commit is contained in:
@@ -24,6 +24,8 @@ class NullGraphicsSystem : public GraphicsSystem {
|
||||
NullGraphicsSystem();
|
||||
~NullGraphicsSystem() override;
|
||||
|
||||
std::wstring name() const override { return L"null"; }
|
||||
|
||||
X_STATUS Setup(cpu::Processor* processor, kernel::KernelState* kernel_state,
|
||||
ui::Window* target_window) override;
|
||||
void Shutdown() override;
|
||||
|
||||
Reference in New Issue
Block a user