Finishing unique_ptr'ing and fixing file memory management (for now).
This commit is contained in:
@@ -34,7 +34,7 @@ D3D11IndexBufferResource::~D3D11IndexBufferResource() {
|
||||
|
||||
int D3D11IndexBufferResource::CreateHandle() {
|
||||
D3D11_BUFFER_DESC buffer_desc;
|
||||
xe_zero_struct(&buffer_desc, sizeof(buffer_desc));
|
||||
memset(&buffer_desc, 0, sizeof(buffer_desc));
|
||||
buffer_desc.ByteWidth = static_cast<UINT>(memory_range_.length);
|
||||
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
@@ -100,7 +100,7 @@ D3D11VertexBufferResource::~D3D11VertexBufferResource() {
|
||||
|
||||
int D3D11VertexBufferResource::CreateHandle() {
|
||||
D3D11_BUFFER_DESC buffer_desc;
|
||||
xe_zero_struct(&buffer_desc, sizeof(buffer_desc));
|
||||
memset(&buffer_desc, 0, sizeof(buffer_desc));
|
||||
buffer_desc.ByteWidth = static_cast<UINT>(memory_range_.length);
|
||||
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
|
||||
Reference in New Issue
Block a user