Finishing unique_ptr'ing and fixing file memory management (for now).
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@@ -35,8 +35,7 @@ int D3D11SamplerStateResource::Prepare() {
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return 0;
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}
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D3D11_SAMPLER_DESC sampler_desc;
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xe_zero_struct(&sampler_desc, sizeof(sampler_desc));
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D3D11_SAMPLER_DESC sampler_desc = {};
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// MIN, MAG, MIP
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static const D3D11_FILTER filter_matrix[2][2][3] = {
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{
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