gl_FragCoord support.
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@@ -213,6 +213,7 @@ class GL4CommandProcessor : public CommandProcessor {
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PrimitiveType prim_type;
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uint32_t pa_su_sc_mode_cntl;
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uint32_t sq_program_cntl;
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uint32_t sq_context_misc;
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GL4Shader* vertex_shader;
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GL4Shader* pixel_shader;
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