[D3D12] DXBC vertex W format
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@@ -3,7 +3,7 @@
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cbuffer xe_system_cbuffer : register(b0) {
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// vec4 0
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float3 xe_mul_rcp_w;
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uint3 xe_vertex_w_format;
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uint xe_vertex_base_index;
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// vec4 1
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float3 xe_ndc_scale;
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