Support rendering windowless (tested on the Vulkan backend)
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@@ -212,13 +212,13 @@ VkResult TextureCache::Initialize() {
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invalidated_textures_sets_[1].reserve(64);
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invalidated_textures_ = &invalidated_textures_sets_[0];
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device_queue_ = device_->AcquireQueue();
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device_queue_ = device_->AcquireQueue(device_->queue_family_index());
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return VK_SUCCESS;
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}
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void TextureCache::Shutdown() {
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if (device_queue_) {
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device_->ReleaseQueue(device_queue_);
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device_->ReleaseQueue(device_queue_, device_->queue_family_index());
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}
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// Free all textures allocated.
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@@ -62,7 +62,7 @@ bool VulkanCommandProcessor::SetupContext() {
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// Acquire our device and queue.
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auto context = static_cast<xe::ui::vulkan::VulkanContext*>(context_.get());
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device_ = context->device();
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queue_ = device_->AcquireQueue();
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queue_ = device_->AcquireQueue(device_->queue_family_index());
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if (!queue_) {
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// Need to reuse primary queue (with locks).
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queue_ = device_->primary_queue();
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@@ -159,7 +159,7 @@ void VulkanCommandProcessor::ShutdownContext() {
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// Release queue, if we were using an acquired one.
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if (!queue_mutex_) {
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device_->ReleaseQueue(queue_);
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device_->ReleaseQueue(queue_, device_->queue_family_index());
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queue_ = nullptr;
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}
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@@ -37,16 +37,19 @@ X_STATUS VulkanGraphicsSystem::Setup(cpu::Processor* processor,
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kernel::KernelState* kernel_state,
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ui::Window* target_window) {
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// Must create the provider so we can create contexts.
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provider_ = xe::ui::vulkan::VulkanProvider::Create(target_window);
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auto provider = xe::ui::vulkan::VulkanProvider::Create(target_window);
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device_ = provider->device();
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provider_ = std::move(provider);
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auto result = GraphicsSystem::Setup(processor, kernel_state, target_window);
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if (result) {
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return result;
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}
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display_context_ = reinterpret_cast<xe::ui::vulkan::VulkanContext*>(
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target_window->context());
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device_ = display_context_->device();
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if (target_window) {
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display_context_ = reinterpret_cast<xe::ui::vulkan::VulkanContext*>(
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target_window->context());
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}
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// Create our own command pool we can use for captures.
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VkCommandPoolCreateInfo create_info = {
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