Remove (hopefully) last OpenGL leftovers & crunch

Crunch is unused.
This commit is contained in:
Margen67
2019-11-07 07:49:16 -08:00
parent d4a5a57867
commit 09e1028154
238 changed files with 3 additions and 172334 deletions

View File

@@ -18,7 +18,6 @@
#include "xenia/base/platform.h"
#include "xenia/base/string.h"
#include "xenia/gpu/dxbc_shader_translator.h"
#include "xenia/gpu/glsl_shader_translator.h"
#include "xenia/gpu/shader_translator.h"
#include "xenia/gpu/spirv_shader_translator.h"
#include "xenia/ui/spirv/spirv_disassembler.h"
@@ -34,8 +33,7 @@ DEFINE_string(shader_input_type, "",
"GPU");
DEFINE_string(shader_output, "", "Output shader file path.", "GPU");
DEFINE_string(shader_output_type, "ucode",
"Translator to use: [ucode, glsl45, spirv, spirvtext, dxbc].",
"GPU");
"Translator to use: [ucode, spirv, spirvtext, dxbc].", "GPU");
DEFINE_string(shader_output_patch, "",
"Tessellation patch type in the generated tessellation "
"evaluation (domain) shader, or unspecified to produce a vertex "
@@ -105,9 +103,6 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
if (cvars::shader_output_type == "spirv" ||
cvars::shader_output_type == "spirvtext") {
translator = std::make_unique<SpirvShaderTranslator>();
} else if (cvars::shader_output_type == "glsl45") {
translator = std::make_unique<GlslShaderTranslator>(
GlslShaderTranslator::Dialect::kGL45);
} else if (cvars::shader_output_type == "dxbc") {
translator = std::make_unique<DxbcShaderTranslator>(
0, cvars::shader_output_dxbc_rov);