Remove (hopefully) last OpenGL leftovers & crunch
Crunch is unused.
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@@ -18,7 +18,6 @@
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#include "xenia/base/platform.h"
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#include "xenia/base/string.h"
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#include "xenia/gpu/dxbc_shader_translator.h"
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#include "xenia/gpu/glsl_shader_translator.h"
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#include "xenia/gpu/shader_translator.h"
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#include "xenia/gpu/spirv_shader_translator.h"
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#include "xenia/ui/spirv/spirv_disassembler.h"
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@@ -34,8 +33,7 @@ DEFINE_string(shader_input_type, "",
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"GPU");
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DEFINE_string(shader_output, "", "Output shader file path.", "GPU");
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DEFINE_string(shader_output_type, "ucode",
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"Translator to use: [ucode, glsl45, spirv, spirvtext, dxbc].",
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"GPU");
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"Translator to use: [ucode, spirv, spirvtext, dxbc].", "GPU");
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DEFINE_string(shader_output_patch, "",
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"Tessellation patch type in the generated tessellation "
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"evaluation (domain) shader, or unspecified to produce a vertex "
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@@ -105,9 +103,6 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
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if (cvars::shader_output_type == "spirv" ||
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cvars::shader_output_type == "spirvtext") {
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translator = std::make_unique<SpirvShaderTranslator>();
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} else if (cvars::shader_output_type == "glsl45") {
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translator = std::make_unique<GlslShaderTranslator>(
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GlslShaderTranslator::Dialect::kGL45);
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} else if (cvars::shader_output_type == "dxbc") {
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translator = std::make_unique<DxbcShaderTranslator>(
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0, cvars::shader_output_dxbc_rov);
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