Remove (hopefully) last OpenGL leftovers & crunch
Crunch is unused.
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@@ -226,9 +226,6 @@ namespace shader_playground {
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switch (translationComboBox.SelectedIndex) {
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default:
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case 0:
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outputType = "glsl45";
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break;
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case 1:
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outputType = "spirvtext";
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break;
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}
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