Speeding up inner loop.
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@@ -341,8 +341,6 @@ void AudioSystem::ProcessXmaContext(XMAContext& context, XMAContextData& data) {
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: nullptr;
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uint8_t* out = memory()->TranslatePhysical(data.output_buffer_ptr);
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assert(!in1);
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// What I see:
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// XMA outputs 2 bytes per sample
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// 512 samples per frame (128 per subframe)
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