Simplifying debug stuff, as I'm not going to bother with gdb.

This commit is contained in:
Ben Vanik
2015-08-04 18:39:51 -07:00
parent ec326119cf
commit 0a8d6eec91
30 changed files with 115 additions and 1567 deletions

View File

@@ -0,0 +1,88 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_DEBUG_CLIENT_H_
#define XENIA_DEBUG_DEBUG_CLIENT_H_
#include <memory>
#include <mutex>
#include "xenia/base/socket.h"
#include "xenia/base/threading.h"
#include "xenia/debug/proto/packet_reader.h"
#include "xenia/debug/proto/packet_writer.h"
#include "xenia/debug/proto/xdp_protocol.h"
namespace xe {
namespace debug {
using proto::ModuleListEntry;
using proto::ThreadListEntry;
enum class ExecutionState {
kRunning,
kStopped,
kExited,
};
// NOTE: all callbacks are issued on the client thread and should be marshalled
// to the UI thread. All other methods can be called from any thread.
class ClientListener {
public:
virtual void OnExecutionStateChanged(ExecutionState execution_state) = 0;
virtual void OnModulesUpdated(
std::vector<const ModuleListEntry*> entries) = 0;
virtual void OnThreadsUpdated(
std::vector<const ThreadListEntry*> entries) = 0;
};
class DebugClient {
public:
DebugClient();
~DebugClient();
Socket* socket() const { return socket_.get(); }
void set_listener(ClientListener* listener) { listener_ = listener; }
ExecutionState execution_state() const { return execution_state_; }
bool Connect(std::string hostname, uint16_t port);
void Continue();
void StepOne(uint32_t thread_id);
void StepTo(uint32_t thread_id, uint32_t target_pc);
void Interrupt();
void Exit();
private:
bool HandleSocketEvent();
bool ProcessBuffer(const uint8_t* buffer, size_t buffer_length);
bool ProcessPacket(const proto::Packet* packet);
void Flush();
void BeginUpdateAllState();
std::recursive_mutex mutex_;
std::unique_ptr<Socket> socket_;
std::unique_ptr<xe::threading::Thread> thread_;
std::vector<uint8_t> receive_buffer_;
proto::PacketReader packet_reader_;
proto::PacketWriter packet_writer_;
ClientListener* listener_ = nullptr;
ExecutionState execution_state_ = ExecutionState::kStopped;
};
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_DEBUG_CLIENT_H_