[Vulkan] EDRAM range ownership transfers, resolve clears, 2x-as-4x MSAA
Transfers are functional on a D3D12-like level, but need additional work so fallbacks are used when multisampled integer sampled images are not supported, and to eliminate transfers between render targets within Vulkan format compatibility classes by using different views directly.
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@@ -132,6 +132,7 @@ class VulkanProvider : public GraphicsProvider {
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}
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struct DeviceExtensions {
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bool ext_fragment_shader_interlock;
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bool ext_shader_stencil_export;
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// Core since 1.1.0.
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bool khr_dedicated_allocation;
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// Core since 1.2.0.
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