[D3D12] DXILConv disassembly dumping option
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@@ -43,7 +43,11 @@ class D3D12Shader : public Shader {
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return forced_early_z_shader_;
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}
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bool DisassembleDxbc(const ui::d3d12::D3D12Provider* provider);
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void DisassembleDxbc(const ui::d3d12::D3D12Provider& provider,
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bool disassemble_dxbc,
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IDxbcConverter* dxbc_converter = nullptr,
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IDxcUtils* dxc_utils = nullptr,
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IDxcCompiler* dxc_compiler = nullptr);
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static constexpr uint32_t kMaxTextureBindingIndexBits =
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DxbcShaderTranslator::kMaxTextureBindingIndexBits;
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