[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
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@@ -54,8 +54,10 @@ XeHSConstantDataOutput XePatchConstant(
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[outputtopology("triangle_cw")]
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[outputcontrolpoints(3)]
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[patchconstantfunc("XePatchConstant")]
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XeHSAdaptiveControlPointOutput main(
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XeHSControlPointOutput main(
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InputPatch<XeHSControlPointInput, 3> xe_input_patch) {
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XeHSAdaptiveControlPointOutput output;
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XeHSControlPointOutput output;
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// Not used with control point indices.
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output.index = 0.0f;
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return output;
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}
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