[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
This commit is contained in:
@@ -2357,6 +2357,10 @@ class DxbcShaderTranslator : public ShaderTranslator {
|
||||
// the remaining ones can be marked as unused in RDEF.
|
||||
uint64_t system_constants_used_;
|
||||
|
||||
// Mask of domain location actually used in the domain shader.
|
||||
uint32_t in_domain_location_used_;
|
||||
// Whether the primitive ID has been used in the domain shader.
|
||||
bool in_primitive_id_used_;
|
||||
// Whether InOutRegister::kDSInControlPointIndex has been used in the shader.
|
||||
bool in_control_point_index_used_;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user