[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
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@@ -646,12 +646,12 @@ class Shader {
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// packed. This is : uint32_t for simplicity of packing in bit fields.
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enum class HostVertexShaderType : uint32_t {
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kVertex,
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kLineDomainConstant,
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kLineDomainAdaptive,
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kTriangleDomainConstant,
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kTriangleDomainAdaptive,
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kQuadDomainConstant,
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kQuadDomainAdaptive,
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kLineDomainCPIndexed,
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kLineDomainPatchIndexed,
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kTriangleDomainCPIndexed,
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kTriangleDomainPatchIndexed,
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kQuadDomainCPIndexed,
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kQuadDomainPatchIndexed,
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};
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struct Error {
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