[D3D12] DXBC vfetch byte swap
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@@ -258,6 +258,9 @@ class DxbcShaderTranslator : public ShaderTranslator {
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void StoreResult(const InstructionResult& result, uint32_t reg,
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bool replicate_x);
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// Emits copde for endian swapping of the data located in pv.
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void SwapVertexData(uint32_t vfetch_index, uint32_t write_mask);
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void ProcessVectorAluInstruction(const ParsedAluInstruction& instr);
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void ProcessScalarAluInstruction(const ParsedAluInstruction& instr);
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