Pure dynamic MMIO access. Prep for more complex GPU memory management.
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@@ -61,7 +61,6 @@ int IVMAssembler::Assemble(
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fn->set_debug_info(debug_info);
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TranslationContext ctx;
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ctx.access_callbacks = backend_->runtime()->access_callbacks();
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ctx.register_count = 0;
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ctx.intcode_count = 0;
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ctx.intcode_arena = &intcode_arena_;
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