Pure dynamic MMIO access. Prep for more complex GPU memory management.
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@@ -42,12 +42,13 @@ X_STATUS AudioSystem::Setup() {
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processor_ = emulator_->processor();
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// Let the processor know we want register access callbacks.
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RegisterAccessCallbacks callbacks;
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callbacks.context = this;
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callbacks.handles = (RegisterHandlesCallback)HandlesRegisterThunk;
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callbacks.read = (RegisterReadCallback)ReadRegisterThunk;
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callbacks.write = (RegisterWriteCallback)WriteRegisterThunk;
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emulator_->processor()->AddRegisterAccessCallbacks(callbacks);
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emulator_->memory()->AddMappedRange(
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0x7FEA0000,
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0xFFFF0000,
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0x0000FFFF,
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this,
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reinterpret_cast<MMIOReadCallback>(MMIOReadRegisterThunk),
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reinterpret_cast<MMIOWriteCallback>(MMIOWriteRegisterThunk));
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// Setup worker thread state. This lets us make calls into guest code.
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thread_state_ = new XenonThreadState(
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@@ -181,10 +182,6 @@ void AudioSystem::UnregisterClient(size_t index) {
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xe_mutex_unlock(lock_);
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}
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bool AudioSystem::HandlesRegister(uint64_t addr) {
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return (addr & 0xFFFF0000) == 0x7FEA0000;
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}
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// free60 may be useful here, however it looks like it's using a different
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// piece of hardware:
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// https://github.com/Free60Project/libxenon/blob/master/libxenon/drivers/xenon_sound/sound.c
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