Pure dynamic MMIO access. Prep for more complex GPU memory management.

This commit is contained in:
Ben Vanik
2014-06-01 23:36:18 -07:00
parent 3a8065b7b1
commit 0e3854555d
19 changed files with 335 additions and 586 deletions

View File

@@ -42,7 +42,6 @@ public:
virtual X_STATUS CreateDriver(size_t index, HANDLE wait_handle, AudioDriver** out_driver) = 0;
virtual void DestroyDriver(AudioDriver* driver) = 0;
bool HandlesRegister(uint64_t addr);
virtual uint64_t ReadRegister(uint64_t addr);
virtual void WriteRegister(uint64_t addr, uint64_t value);
@@ -55,14 +54,11 @@ private:
}
void ThreadStart();
static bool HandlesRegisterThunk(AudioSystem* as, uint64_t addr) {
return as->HandlesRegister(addr);
}
static uint64_t ReadRegisterThunk(AudioSystem* as, uint64_t addr) {
static uint64_t MMIOReadRegisterThunk(AudioSystem* as, uint64_t addr) {
return as->ReadRegister(addr);
}
static void WriteRegisterThunk(AudioSystem* as, uint64_t addr,
uint64_t value) {
static void MMIOWriteRegisterThunk(AudioSystem* as, uint64_t addr,
uint64_t value) {
as->WriteRegister(addr, value);
}