Pure dynamic MMIO access. Prep for more complex GPU memory management.
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@@ -40,7 +40,6 @@ public:
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void InitializeRingBuffer(uint32_t ptr, uint32_t page_count);
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void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size);
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bool HandlesRegister(uint64_t addr);
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virtual uint64_t ReadRegister(uint64_t addr);
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virtual void WriteRegister(uint64_t addr, uint64_t value);
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@@ -59,14 +58,11 @@ private:
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}
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void ThreadStart();
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static bool HandlesRegisterThunk(GraphicsSystem* gs, uint64_t addr) {
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return gs->HandlesRegister(addr);
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}
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static uint64_t ReadRegisterThunk(GraphicsSystem* gs, uint64_t addr) {
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static uint64_t MMIOReadRegisterThunk(GraphicsSystem* gs, uint64_t addr) {
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return gs->ReadRegister(addr);
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}
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static void WriteRegisterThunk(GraphicsSystem* gs, uint64_t addr,
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uint64_t value) {
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static void MMIOWriteRegisterThunk(GraphicsSystem* gs, uint64_t addr,
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uint64_t value) {
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gs->WriteRegister(addr, value);
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}
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