Dropping elemental-forms and swapping out with imgui.

Too much code for such little use. This should simplify porting.
This commit is contained in:
Ben Vanik
2015-12-26 20:25:24 -08:00
parent 2071286040
commit 0e58208add
39 changed files with 644 additions and 1100 deletions

View File

@@ -99,8 +99,8 @@ uint32_t KernelModule::GetProcAddressByOrdinal(uint16_t ordinal) {
cpu::GuestFunction::ExternHandler handler = nullptr;
if (export_entry->function_data.trampoline) {
handler = (cpu::GuestFunction::ExternHandler)
export_entry->function_data.trampoline;
handler = (cpu::GuestFunction::ExternHandler)export_entry
->function_data.trampoline;
} else {
handler =
(cpu::GuestFunction::ExternHandler)export_entry->function_data.shim;

View File

@@ -7,7 +7,6 @@ project("xenia-kernel")
kind("StaticLib")
language("C++")
links({
"elemental-forms",
"xenia-apu",
"xenia-base",
"xenia-cpu",
@@ -19,7 +18,6 @@ project("xenia-kernel")
defines({
})
includedirs({
project_root.."/third_party/elemental-forms/src",
project_root.."/build_tools/third_party/gflags/src",
})
recursive_platform_files()

View File

@@ -7,12 +7,13 @@
******************************************************************************
*/
#include "el/elemental_forms.h"
#include "third_party/imgui/imgui.h"
#include "xenia/base/logging.h"
#include "xenia/emulator.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/xam/xam_private.h"
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
@@ -20,81 +21,66 @@ namespace xe {
namespace kernel {
namespace xam {
std::atomic<int> xam_dialogs_shown_ = 0;
SHIM_CALL XamIsUIActive_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
XELOGD("XamIsUIActive()");
SHIM_SET_RETURN_32(el::ModalForm::is_any_visible());
SHIM_SET_RETURN_32(xam_dialogs_shown_ > 0 ? 1 : 0);
}
class MessageBoxWindow : public el::ModalForm {
class MessageBoxDialog : public xe::ui::ImGuiDialog {
public:
explicit MessageBoxWindow(xe::threading::Fence* fence)
: ModalForm([fence]() { fence->Signal(); }) {}
~MessageBoxWindow() override = default;
// TODO(benvanik): icon.
void Show(el::Element* root_element, std::wstring title, std::wstring message,
std::vector<std::wstring> buttons, uint32_t default_button,
uint32_t* out_chosen_button) {
title_ = std::move(title);
message_ = std::move(message);
buttons_ = std::move(buttons);
default_button_ = default_button;
out_chosen_button_ = out_chosen_button;
// In case we are cancelled, always set default button.
*out_chosen_button_ = default_button;
ModalForm::Show(root_element);
EnsureFocus();
}
protected:
void BuildUI() override {
using namespace el::dsl; // NOLINT(build/namespaces)
set_text(xe::to_string(title_));
auto button_bar = LayoutBoxNode().distribution_position(
LayoutDistributionPosition::kRightBottom);
for (int32_t i = 0; i < buttons_.size(); ++i) {
button_bar.child(ButtonNode(xe::to_string(buttons_[i]).c_str())
.id(100 + i)
.data(100 + i));
MessageBoxDialog(xe::ui::Window* window, std::wstring title,
std::wstring description, std::vector<std::wstring> buttons,
uint32_t default_button, uint32_t* out_chosen_button)
: ImGuiDialog(window),
title_(xe::to_string(title)),
description_(xe::to_string(description)),
buttons_(std::move(buttons)),
default_button_(default_button),
out_chosen_button_(out_chosen_button) {
if (out_chosen_button) {
*out_chosen_button = default_button;
}
LoadNodeTree(
LayoutBoxNode()
.axis(Axis::kY)
.gravity(Gravity::kAll)
.position(LayoutPosition::kLeftTop)
.distribution(LayoutDistribution::kAvailable)
.distribution_position(LayoutDistributionPosition::kLeftTop)
.child(LabelNode(xe::to_string(message_).c_str()))
.child(button_bar));
auto default_button = GetElementById<el::Button>(100 + default_button_);
el::Button::set_auto_focus_state(true);
default_button->set_focus(el::FocusReason::kNavigation);
}
bool OnEvent(const el::Event& ev) override {
if (ev.target->IsOfType<el::Button>() &&
(ev.type == el::EventType::kClick ||
ev.special_key == el::SpecialKey::kEnter)) {
int data_value = ev.target->data.as_integer();
if (data_value) {
*out_chosen_button_ = data_value - 100;
void OnDraw(ImGuiIO& io) override {
bool first_draw = false;
if (!has_opened_) {
ImGui::OpenPopup(title_.c_str());
has_opened_ = true;
first_draw = true;
}
if (ImGui::BeginPopupModal(title_.c_str(), nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::Text(description_.c_str());
if (first_draw) {
ImGui::SetKeyboardFocusHere();
}
Die();
return true;
for (size_t i = 0; i < buttons_.size(); ++i) {
auto button_name = xe::to_string(buttons_[i]);
if (ImGui::Button(button_name.c_str())) {
if (out_chosen_button_) {
*out_chosen_button_ = static_cast<uint32_t>(i);
}
ImGui::CloseCurrentPopup();
Close();
}
ImGui::SameLine();
}
ImGui::Spacing();
ImGui::Spacing();
ImGui::EndPopup();
} else {
Close();
}
return ModalForm::OnEvent(ev);
}
std::wstring title_;
std::wstring message_;
private:
bool has_opened_ = false;
std::string title_;
std::string description_;
std::vector<std::wstring> buttons_;
uint32_t default_button_ = 0;
uint32_t* out_chosen_button_ = nullptr;
@@ -142,8 +128,7 @@ SHIM_CALL XamShowMessageBoxUI_shim(PPCContext* ppc_context,
auto display_window = kernel_state->emulator()->display_window();
xe::threading::Fence fence;
display_window->loop()->PostSynchronous([&]() {
auto root_element = display_window->root_element();
auto window = new MessageBoxWindow(&fence);
// TODO(benvanik): setup icon states.
switch (flags & 0xF) {
case 0:
// config.pszMainIcon = nullptr;
@@ -158,10 +143,13 @@ SHIM_CALL XamShowMessageBoxUI_shim(PPCContext* ppc_context,
// config.pszMainIcon = TD_INFORMATION_ICON;
break;
}
window->Show(root_element, title, text, buttons, active_button,
&chosen_button);
(new MessageBoxDialog(display_window, title, text, buttons, active_button,
&chosen_button))
->Then(&fence);
});
++xam_dialogs_shown_;
fence.Wait();
--xam_dialogs_shown_;
}
SHIM_SET_MEM_32(result_ptr, chosen_button);
@@ -169,102 +157,81 @@ SHIM_CALL XamShowMessageBoxUI_shim(PPCContext* ppc_context,
SHIM_SET_RETURN_32(X_ERROR_IO_PENDING);
}
class KeyboardInputWindow : public el::ModalForm {
class KeyboardInputDialog : public xe::ui::ImGuiDialog {
public:
explicit KeyboardInputWindow(xe::threading::Fence* fence)
: ModalForm([fence]() { fence->Signal(); }) {}
~KeyboardInputWindow() override = default;
// TODO(benvanik): icon.
void Show(el::Element* root_element, std::wstring title,
std::wstring description, std::wstring default_text,
std::wstring* out_text, size_t max_length) {
title_ = std::move(title);
description_ = std::move(description);
default_text_ = std::move(default_text);
out_text_ = out_text;
max_length_ = max_length;
// Incase we're cancelled, set as the default text.
if (out_text) {
*out_text = default_text;
KeyboardInputDialog(xe::ui::Window* window, std::wstring title,
std::wstring description, std::wstring default_text,
std::wstring* out_text, size_t max_length)
: ImGuiDialog(window),
title_(xe::to_string(title)),
description_(xe::to_string(description)),
default_text_(xe::to_string(default_text)),
out_text_(out_text),
max_length_(max_length) {
if (out_text_) {
*out_text_ = default_text;
}
ModalForm::Show(root_element);
EnsureFocus();
text_buffer_.resize(max_length);
std::strncpy(text_buffer_.data(), default_text_.c_str(),
std::min(text_buffer_.size() - 1, default_text_.size()));
}
protected:
void BuildUI() override {
using namespace el::dsl; // NOLINT(build/namespaces)
set_text(xe::to_string(title_));
LoadNodeTree(
LayoutBoxNode()
.axis(Axis::kY)
.gravity(Gravity::kAll)
.position(LayoutPosition::kLeftTop)
.min_width(300)
.distribution(LayoutDistribution::kAvailable)
.distribution_position(LayoutDistributionPosition::kLeftTop)
.child(LabelNode(xe::to_string(description_).c_str()))
.child(LayoutBoxNode()
.axis(Axis::kX)
.distribution(LayoutDistribution::kGravity)
.child(TextBoxNode()
.id("text_input")
.gravity(Gravity::kLeftRight)
.placeholder(xe::to_string(default_text_))
.min_width(150)
.autofocus(true)))
.child(LayoutBoxNode()
.distribution_position(
LayoutDistributionPosition::kRightBottom)
.child(ButtonNode("OK").id("ok_button"))
.child(ButtonNode("Cancel").id("cancel_button"))));
}
bool OnEvent(const el::Event& ev) override {
if (ev.special_key == el::SpecialKey::kEnter ||
(ev.target->id() == TBIDC("ok_button") &&
ev.type == el::EventType::kClick)) {
// Pressed enter or clicked OK
// Grab the text.
if (out_text_) {
*out_text_ =
xe::to_wstring(GetElementById<el::TextBox>("text_input")->text());
void OnDraw(ImGuiIO& io) override {
bool first_draw = false;
if (!has_opened_) {
ImGui::OpenPopup(title_.c_str());
has_opened_ = true;
first_draw = true;
}
if (ImGui::BeginPopupModal(title_.c_str(), nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextWrapped(description_.c_str());
if (first_draw) {
ImGui::SetKeyboardFocusHere();
}
Die();
return true;
} else if (ev.target->id() == TBIDC("cancel_button") &&
ev.type == el::EventType::kClick) {
// Cancel.
Die();
return true;
if (ImGui::InputText("##body", text_buffer_.data(), text_buffer_.size(),
ImGuiInputTextFlags_EnterReturnsTrue)) {
if (out_text_) {
*out_text_ = xe::to_wstring(text_buffer_.data());
}
ImGui::CloseCurrentPopup();
Close();
}
if (ImGui::Button("OK")) {
if (out_text_) {
*out_text_ = xe::to_wstring(text_buffer_.data());
}
ImGui::CloseCurrentPopup();
Close();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
Close();
}
ImGui::Spacing();
ImGui::EndPopup();
} else {
Close();
}
return ModalForm::OnEvent(ev);
}
std::wstring title_;
std::wstring description_;
std::wstring default_text_;
private:
bool has_opened_ = false;
std::string title_;
std::string description_;
std::string default_text_;
std::wstring* out_text_ = nullptr;
std::vector<char> text_buffer_;
size_t max_length_ = 0;
};
// http://www.se7ensins.com/forums/threads/release-how-to-use-xshowkeyboardui-release.906568/
dword_result_t XamShowKeyboardUI(dword_t r3, dword_t flags,
dword_result_t XamShowKeyboardUI(dword_t user_index, dword_t flags,
lpwstring_t default_text, lpwstring_t title,
lpwstring_t description, lpwstring_t buffer,
dword_t buffer_length,
pointer_t<XAM_OVERLAPPED> overlapped) {
// Unknown parameters. I've only seen zero.
assert_zero(r3);
if (!buffer) {
return X_ERROR_INVALID_PARAMETER;
}
@@ -289,14 +256,15 @@ dword_result_t XamShowKeyboardUI(dword_t r3, dword_t flags,
auto display_window = kernel_state()->emulator()->display_window();
xe::threading::Fence fence;
display_window->loop()->PostSynchronous([&]() {
auto root_element = display_window->root_element();
auto window = new KeyboardInputWindow(&fence);
window->Show(root_element, title ? title.value() : L"",
description ? description.value() : L"",
default_text ? default_text.value() : L"", &out_text,
buffer_length);
(new KeyboardInputDialog(display_window, title ? title.value() : L"",
description ? description.value() : L"",
default_text ? default_text.value() : L"",
&out_text, buffer_length))
->Then(&fence);
});
++xam_dialogs_shown_;
fence.Wait();
--xam_dialogs_shown_;
// Zero the output buffer.
std::memset(buffer, 0, buffer_length * 2);
@@ -341,46 +309,6 @@ dword_result_t XamShowDeviceSelectorUI(dword_t user_index, dword_t content_type,
}
DECLARE_XAM_EXPORT(XamShowDeviceSelectorUI, ExportTag::kImplemented);
class DirtyDiscWindow : public el::ModalForm {
public:
explicit DirtyDiscWindow(xe::threading::Fence* fence)
: ModalForm([fence]() { fence->Signal(); }) {}
~DirtyDiscWindow() override = default;
protected:
void BuildUI() override {
using namespace el::dsl; // NOLINT(build/namespaces)
set_text("Disc Read Error");
LoadNodeTree(
LayoutBoxNode()
.axis(Axis::kY)
.gravity(Gravity::kAll)
.position(LayoutPosition::kLeftTop)
.distribution(LayoutDistribution::kAvailable)
.distribution_position(LayoutDistributionPosition::kLeftTop)
.child(LabelNode(
"There's been an issue reading content from the game disc."))
.child(LabelNode(
"This is likely caused by bad or unimplemented file IO "
"calls."))
.child(LayoutBoxNode()
.distribution_position(
LayoutDistributionPosition::kRightBottom)
.child(ButtonNode("Exit").id("exit_button"))));
}
bool OnEvent(const el::Event& ev) override {
if (ev.target->id() == TBIDC("exit_button") &&
ev.type == el::EventType::kClick) {
Die();
return true;
}
return ModalForm::OnEvent(ev);
}
};
SHIM_CALL XamShowDirtyDiscErrorUI_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t user_index = SHIM_GET_ARG_32(0);
@@ -396,11 +324,15 @@ SHIM_CALL XamShowDirtyDiscErrorUI_shim(PPCContext* ppc_context,
auto display_window = kernel_state->emulator()->display_window();
xe::threading::Fence fence;
display_window->loop()->PostSynchronous([&]() {
auto root_element = display_window->root_element();
auto window = new DirtyDiscWindow(&fence);
window->Show(root_element);
xe::ui::ImGuiDialog::ShowMessageBox(
display_window, "Disc Read Error",
"There's been an issue reading content from the game disc.\nThis is "
"likely caused by bad or unimplemented file IO calls.")
->Then(&fence);
});
++xam_dialogs_shown_;
fence.Wait();
--xam_dialogs_shown_;
// This is death, and should never return.
// TODO(benvanik): cleaner exit.