Dropping elemental-forms and swapping out with imgui.
Too much code for such little use. This should simplify porting.
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src/xenia/ui/imgui_dialog.h
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60
src/xenia/ui/imgui_dialog.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_IMGUI_DIALOG_H_
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#define XENIA_UI_IMGUI_DIALOG_H_
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#include <memory>
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#include "xenia/base/threading.h"
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#include "xenia/ui/imgui_drawer.h"
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#include "xenia/ui/window_listener.h"
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namespace xe {
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namespace ui {
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class ImGuiDialog : private WindowListener {
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public:
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~ImGuiDialog();
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// Shows a simple message box containing a text message.
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// Callers can want for the dialog to close with Wait().
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// Dialogs retain themselves and will delete themselves when closed.
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static ImGuiDialog* ShowMessageBox(Window* window, std::string title,
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std::string body);
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// A fence to signal when the dialog is closed.
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void Then(xe::threading::Fence* fence);
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protected:
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ImGuiDialog(Window* window);
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Window* window() const { return window_; }
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ImGuiIO& GetIO();
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// Closes the dialog and returns to any waiters.
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void Close();
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virtual void OnShow() {}
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virtual void OnClose() {}
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virtual void OnDraw(ImGuiIO& io) {}
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private:
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void OnPaint(UIEvent* e) override;
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Window* window_ = nullptr;
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bool had_imgui_active_ = false;
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bool has_close_pending_ = false;
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std::vector<xe::threading::Fence*> waiting_fences_;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_IMGUI_DIALOG_H_
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