Moving common GL code out of gpu/.

This commit is contained in:
Ben Vanik
2015-07-01 07:29:14 -07:00
parent 5231e2e721
commit 0ebee76bfe
26 changed files with 185 additions and 204 deletions

View File

@@ -15,17 +15,21 @@
#include <vector>
#include "xenia/base/mutex.h"
#include "xenia/gpu/gl4/blitter.h"
#include "xenia/gpu/gl4/circular_buffer.h"
#include "xenia/gpu/gl4/gl_context.h"
#include "xenia/gpu/sampler_info.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/memory.h"
#include "xenia/ui/gl/blitter.h"
#include "xenia/ui/gl/circular_buffer.h"
#include "xenia/ui/gl/gl_context.h"
namespace xe {
namespace gpu {
namespace gl4 {
using xe::ui::gl::Blitter;
using xe::ui::gl::CircularBuffer;
using xe::ui::gl::Rect2D;
class TextureCache {
public:
struct TextureEntry;