Moving common GL code out of gpu/.
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@@ -15,17 +15,21 @@
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#include <vector>
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#include "xenia/base/mutex.h"
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#include "xenia/gpu/gl4/blitter.h"
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#include "xenia/gpu/gl4/circular_buffer.h"
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#include "xenia/gpu/gl4/gl_context.h"
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#include "xenia/gpu/sampler_info.h"
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#include "xenia/gpu/texture_info.h"
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#include "xenia/memory.h"
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#include "xenia/ui/gl/blitter.h"
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#include "xenia/ui/gl/circular_buffer.h"
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#include "xenia/ui/gl/gl_context.h"
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namespace xe {
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namespace gpu {
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namespace gl4 {
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using xe::ui::gl::Blitter;
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using xe::ui::gl::CircularBuffer;
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using xe::ui::gl::Rect2D;
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class TextureCache {
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public:
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struct TextureEntry;
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