[UI] Notification & Custom Font Support

This commit is contained in:
Gliniak
2023-02-28 12:55:29 +01:00
committed by Radosław Gliński
parent 069d33c03f
commit 0ec65be5ff
14 changed files with 4953 additions and 55 deletions

View File

@@ -0,0 +1,63 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2023 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "achievement_manager.h"
#include "xenia/emulator.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/ui/imgui_notification.h"
DEFINE_bool(show_achievement_notification, true,
"Show achievement notification on screen.", "UI");
namespace xe {
namespace kernel {
AchievementManager::AchievementManager(){};
void AchievementManager::EarnAchievement(uint64_t xuid, uint32_t title_id,
uint32_t achievement_id) {
const Emulator* emulator = kernel_state()->emulator();
ui::WindowedAppContext& app_context =
kernel_state()->emulator()->display_window()->app_context();
ui::ImGuiDrawer* imgui_drawer = emulator->imgui_drawer();
const util::XdbfGameData title_xdbf = kernel_state()->title_xdbf();
const std::vector<util::XdbfAchievementTableEntry> achievements =
title_xdbf.GetAchievements();
for (const util::XdbfAchievementTableEntry& entry : achievements) {
if (entry.id == achievement_id) {
const std::string label = title_xdbf.GetStringTableEntry(
title_xdbf.default_language(), entry.label_id);
const std::string desc = title_xdbf.GetStringTableEntry(
title_xdbf.default_language(), entry.description_id);
XELOGI("Achievement unlocked: {}", label);
const std::string description =
fmt::format("{}G - {}", entry.gamerscore, label);
// Even if we disable popup we still should store info that this
// achievement was earned.
if (!cvars::show_achievement_notification) {
continue;
}
app_context.CallInUIThread([imgui_drawer, description]() {
new xe::ui::AchievementNotificationWindow(
imgui_drawer, "Achievement unlocked", description, 0,
kernel_state()->notification_position_);
});
}
}
}
} // namespace kernel
} // namespace xe