[UI] Notification & Custom Font Support

This commit is contained in:
Gliniak
2023-02-28 12:55:29 +01:00
committed by Radosław Gliński
parent 069d33c03f
commit 0ec65be5ff
14 changed files with 4953 additions and 55 deletions

View File

@@ -18,9 +18,23 @@
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/imgui_notification.h"
#include "xenia/ui/resources.h"
#include "xenia/ui/ui_event.h"
#include "xenia/ui/window.h"
#define STB_IMAGE_IMPLEMENTATION
#include "third_party/stb/stb_image.h"
#if XE_PLATFORM_WIN32
#include <ShlObj_core.h>
#endif
DEFINE_path(
custom_font_path, "",
"Allows user to load custom font and use it instead of default one.",
"General");
namespace xe {
namespace ui {
@@ -89,7 +103,32 @@ void ImGuiDrawer::RemoveDialog(ImGuiDialog* dialog) {
}
}
dialogs_.erase(it);
DetachIfLastDialogRemoved();
DetachIfLastWindowRemoved();
}
void ImGuiDrawer::AddNotification(ImGuiNotification* dialog) {
assert_not_null(dialog);
// Check if already added.
if (std::find(notifications_.cbegin(), notifications_.cend(), dialog) !=
notifications_.cend()) {
return;
}
if (notifications_.empty()) {
if (presenter_) {
presenter_->AddUIDrawerFromUIThread(this, z_order_);
}
}
notifications_.push_back(dialog);
}
void ImGuiDrawer::RemoveNotification(ImGuiNotification* dialog) {
assert_not_null(dialog);
auto it = std::find(notifications_.cbegin(), notifications_.cend(), dialog);
if (it == notifications_.cend()) {
return;
}
notifications_.erase(it);
DetachIfLastWindowRemoved();
}
void ImGuiDrawer::Initialize() {
@@ -98,54 +137,7 @@ void ImGuiDrawer::Initialize() {
internal_state_ = ImGui::CreateContext();
ImGui::SetCurrentContext(internal_state_);
auto& io = ImGui::GetIO();
// TODO(gibbed): disable imgui.ini saving for now,
// imgui assumes paths are char* so we can't throw a good path at it on
// Windows.
io.IniFilename = nullptr;
// Setup the font glyphs.
ImFontConfig font_config;
font_config.OversampleH = font_config.OversampleV = 1;
font_config.PixelSnapH = true;
// https://jrgraphix.net/r/Unicode/
static const ImWchar font_glyph_ranges[] = {
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x2000, 0x206F, // General Punctuation
0,
};
io.Fonts->AddFontFromMemoryCompressedBase85TTF(
kProggyTinyCompressedDataBase85, 10.0f, &font_config,
io.Fonts->GetGlyphRangesDefault());
font_config.MergeMode = true;
const char* alt_font = "C:\\Windows\\Fonts\\segoeui.ttf";
if (std::filesystem::exists(alt_font)) {
io.Fonts->AddFontFromFileTTF(alt_font, 16.0f, &font_config,
font_glyph_ranges);
} else {
XELOGW(
"Unable to load Segoe UI; General Punctuation characters will be "
"boxes");
}
// TODO(benvanik): jp font on other platforms?
// https://github.com/Koruri/kibitaki looks really good, but is 1.5MiB.
const char* jp_font_path = "C:\\Windows\\Fonts\\msgothic.ttc";
if (std::filesystem::exists(jp_font_path)) {
ImFontConfig jp_font_config;
jp_font_config.MergeMode = true;
jp_font_config.OversampleH = jp_font_config.OversampleV = 1;
jp_font_config.PixelSnapH = true;
jp_font_config.FontNo = 0;
io.Fonts->AddFontFromFileTTF(jp_font_path, 12.0f, &jp_font_config,
io.Fonts->GetGlyphRangesJapanese());
} else {
XELOGW("Unable to load Japanese font; JP characters will be boxes");
}
InitializeFonts();
auto& style = ImGui::GetStyle();
style.ScrollbarRounding = 0;
@@ -234,6 +226,101 @@ std::optional<ImGuiKey> ImGuiDrawer::VirtualKeyToImGuiKey(VirtualKey vkey) {
}
}
void ImGuiDrawer::SetupNotificationTextures() {
if (!immediate_drawer_) {
return;
}
ImGuiIO& io = GetIO();
// We're including 4th to include all visible
for (uint8_t i = 0; i <= 4; i++) {
if (notification_icons.size() < i) {
break;
}
unsigned char* image_data;
int width, height, channels;
const auto user_icon = notification_icons.at(i);
image_data =
stbi_load_from_memory(user_icon.first, user_icon.second, &width,
&height, &channels, STBI_rgb_alpha);
notification_icon_textures_.push_back(immediate_drawer_->CreateTexture(
width, height, ImmediateTextureFilter::kLinear, true,
reinterpret_cast<uint8_t*>(image_data)));
}
}
void ImGuiDrawer::InitializeFonts() {
auto& io = ImGui::GetIO();
const float default_font_size = 12.0f;
// TODO(gibbed): disable imgui.ini saving for now,
// imgui assumes paths are char* so we can't throw a good path at it on
// Windows.
io.IniFilename = nullptr;
// Setup the font glyphs.
ImFontConfig font_config;
font_config.OversampleH = font_config.OversampleV = 2;
font_config.PixelSnapH = true;
// https://jrgraphix.net/r/Unicode/
static const ImWchar font_glyph_ranges[] = {
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x0370, 0x03FF, // Greek
0x0400, 0x044F, // Cyrillic
0x2000, 0x206F, // General Punctuation
0,
};
if (!cvars::custom_font_path.empty() &&
std::filesystem::exists(cvars::custom_font_path)) {
const std::string font_path = xe::path_to_utf8(cvars::custom_font_path);
ImFont* font = io.Fonts->AddFontFromFileTTF(
font_path.c_str(), default_font_size, &font_config, font_glyph_ranges);
io.Fonts->Build();
// Something went wrong while loading custom font. Probably corrupted.
if (!font->IsLoaded()) {
XELOGE("Failed to load custom font: {}", font_path);
io.Fonts->Clear();
}
}
if (io.Fonts->Fonts.empty()) {
io.Fonts->AddFontFromMemoryCompressedBase85TTF(
kProggyTinyCompressedDataBase85, default_font_size, &font_config,
io.Fonts->GetGlyphRangesDefault());
}
// TODO(benvanik): jp font on other platforms?
#if XE_PLATFORM_WIN32
PWSTR fonts_dir;
HRESULT result = SHGetKnownFolderPath(FOLDERID_Fonts, 0, NULL, &fonts_dir);
if (FAILED(result)) {
XELOGW("Unable to find Windows fonts directory");
return;
}
std::filesystem::path jp_font_path = std::wstring(fonts_dir);
jp_font_path.append("msgothic.ttc");
if (std::filesystem::exists(jp_font_path)) {
ImFontConfig jp_font_config;
jp_font_config.MergeMode = true;
jp_font_config.OversampleH = jp_font_config.OversampleV = 2;
jp_font_config.PixelSnapH = true;
jp_font_config.FontNo = 0;
io.Fonts->AddFontFromFileTTF(xe::path_to_utf8(jp_font_path).c_str(),
default_font_size, &jp_font_config,
io.Fonts->GetGlyphRangesJapanese());
} else {
XELOGW("Unable to load Japanese font; JP characters will be boxes");
}
CoTaskMemFree(static_cast<void*>(fonts_dir));
#endif
}
void ImGuiDrawer::SetupFontTexture() {
if (font_texture_ || !immediate_drawer_) {
return;
@@ -273,10 +360,13 @@ void ImGuiDrawer::SetImmediateDrawer(ImmediateDrawer* new_immediate_drawer) {
if (immediate_drawer_) {
GetIO().Fonts->TexID = static_cast<ImTextureID>(nullptr);
font_texture_.reset();
notification_icon_textures_.clear();
}
immediate_drawer_ = new_immediate_drawer;
if (immediate_drawer_) {
SetupFontTexture();
SetupNotificationTextures();
}
}
@@ -289,7 +379,7 @@ void ImGuiDrawer::Draw(UIDrawContext& ui_draw_context) {
return;
}
if (dialogs_.empty()) {
if (dialogs_.empty() && notifications_.empty()) {
return;
}
@@ -323,6 +413,11 @@ void ImGuiDrawer::Draw(UIDrawContext& ui_draw_context) {
}
dialog_loop_next_index_ = SIZE_MAX;
if (!notifications_.empty()) {
// We only care about drawing next notification.
notifications_.at(0)->Draw();
}
ImGui::Render();
ImDrawData* draw_data = ImGui::GetDrawData();
if (draw_data) {
@@ -336,9 +431,9 @@ void ImGuiDrawer::Draw(UIDrawContext& ui_draw_context) {
// Detaching is deferred if the last dialog is removed during drawing, perform
// it now if needed.
DetachIfLastDialogRemoved();
DetachIfLastWindowRemoved();
if (!dialogs_.empty()) {
if (!dialogs_.empty() || !notifications_.empty()) {
// Repaint (and handle input) continuously if still active.
presenter_->RequestUIPaintFromUIThread();
}
@@ -571,12 +666,12 @@ void ImGuiDrawer::SwitchToPhysicalMouseAndUpdateMousePosition(
UpdateMousePosition(float(e.x()), float(e.y()));
}
void ImGuiDrawer::DetachIfLastDialogRemoved() {
void ImGuiDrawer::DetachIfLastWindowRemoved() {
// IsDrawingDialogs() is also checked because in a situation of removing the
// only dialog, then adding a dialog, from within a dialog's Draw function,
// re-registering the ImGuiDrawer may result in ImGui being drawn multiple
// times in the current frame.
if (!dialogs_.empty() || IsDrawingDialogs()) {
if (!dialogs_.empty() || !notifications_.empty() || IsDrawingDialogs()) {
return;
}
if (presenter_) {