[UI] Notification & Custom Font Support

This commit is contained in:
Gliniak
2023-02-28 12:55:29 +01:00
committed by Radosław Gliński
parent 069d33c03f
commit 0ec65be5ff
14 changed files with 4953 additions and 55 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2023 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <cmath>
#include <vector>
#include "xenia/base/logging.h"
#include "xenia/base/platform.h"
#include "xenia/ui/imgui_notification.h"
#if XE_PLATFORM_WIN32
#include <playsoundapi.h>
#endif
DEFINE_string(notification_sound_path, "",
"Path (including filename) to selected notification sound. Sound "
"MUST be in wav format!",
"General");
namespace xe {
namespace ui {
const NotificationAlignment GetNotificationAlignment(
const uint8_t notification_position_id) {
NotificationAlignment alignment = NotificationAlignment::kAlignUnknown;
if (notification_position_id >=
notification_position_id_screen_offset.size()) {
return alignment;
}
const ImVec2 screen_offset =
notification_position_id_screen_offset.at(notification_position_id);
if (screen_offset.x < 0.3f) {
alignment = NotificationAlignment::kAlignLeft;
} else if (screen_offset.x > 0.7f) {
alignment = NotificationAlignment::kAlignRight;
} else {
alignment = NotificationAlignment::kAlignCenter;
}
return alignment;
}
const ImVec2 CalculateNotificationScreenPosition(
ImVec2 screen_size, ImVec2 window_size, uint8_t notification_position_id) {
ImVec2 result = {NAN, NAN};
if (window_size.x >= screen_size.x || window_size.y >= screen_size.y) {
return result;
}
const NotificationAlignment alignment =
GetNotificationAlignment(notification_position_id);
if (alignment == NotificationAlignment::kAlignUnknown) {
return result;
}
const ImVec2 screen_offset =
notification_position_id_screen_offset.at(notification_position_id);
switch (alignment) {
case NotificationAlignment::kAlignLeft:
result.x = std::roundf(screen_size.x * screen_offset.x);
break;
case NotificationAlignment::kAlignRight:
result.x = std::roundf((screen_size.x * screen_offset.x) - window_size.x);
break;
case NotificationAlignment::kAlignCenter:
result.x = std::roundf((screen_size.x * 0.5f) - (window_size.x * 0.5f));
break;
default:
break;
}
result.y = std::roundf(screen_size.y * screen_offset.y);
return result;
}
const ImVec2 CalculateNotificationSize(ImVec2 text_size, float scale) {
const ImVec2 result =
ImVec2(std::floorf((default_notification_icon_size.x +
default_notification_margin_size.x) *
scale) +
text_size.x,
std::floorf((default_notification_icon_size.y +
default_notification_margin_size.y) *
scale));
return result;
}
ImGuiNotification::ImGuiNotification(ui::ImGuiDrawer* imgui_drawer,
std::string title, std::string description,
uint8_t user_index, uint8_t position_id)
: imgui_drawer_(imgui_drawer),
title_(title),
description_(description),
user_index_(user_index),
position_(position_id),
creation_time_(0),
current_stage_(NotificationStage::kAwaiting),
notification_draw_progress_(0.0f) {
imgui_drawer->AddNotification(this);
}
ImGuiNotification::~ImGuiNotification() {
imgui_drawer_->RemoveNotification(this);
}
void ImGuiNotification::Draw() { OnDraw(imgui_drawer_->GetIO()); }
void ImGuiNotification::UpdateNotificationState() {
switch (current_stage_) {
case NotificationStage::kAwaiting:
// TODO(Gliniak): Implement delayed notifications.
current_stage_ = NotificationStage::kFazeIn;
notification_draw_progress_ = 0.2f;
#if XE_PLATFORM_WIN32
if (!cvars::notification_sound_path.empty()) {
auto notification_sound_path = cvars::notification_sound_path;
if (std::filesystem::exists(notification_sound_path)) {
PlaySound(std::wstring(notification_sound_path.begin(),
notification_sound_path.end())
.c_str(),
NULL,
SND_FILENAME | SND_NODEFAULT | SND_NOSTOP | SND_ASYNC);
}
}
#endif
break;
case NotificationStage::kFazeIn: {
creation_time_ = Clock::QueryHostUptimeMillis();
if (notification_draw_progress_ < 1.1f) {
notification_draw_progress_ += 0.02f;
}
// Mimics a bit original console behaviour when it makes window a bit
// longer for few frames then decreases size
if (notification_draw_progress_ >= 1.1f) {
current_stage_ = NotificationStage::kPresent;
notification_draw_progress_ = 1.0f;
}
break;
}
case NotificationStage::kPresent:
if (IsNotificationClosingTime()) {
current_stage_ = NotificationStage::kFazeOut;
}
break;
case NotificationStage::kFazeOut: {
if (notification_draw_progress_ > 0.2f) {
notification_draw_progress_ -= 0.02f;
} else {
current_stage_ = NotificationStage::kFinished;
}
break;
}
default:
break;
}
}
void AchievementNotificationWindow::OnDraw(ImGuiIO& io) {
UpdateNotificationState();
if (IsNotificationExpired()) {
delete this;
return;
}
const std::string longest_notification_text_line =
GetTitle().size() > GetDescription().size() ? GetTitle().c_str()
: GetDescription().c_str();
const ImVec2 screen_size = io.DisplaySize;
const float scale = std::fminf(screen_size.x / default_drawing_resolution.x,
screen_size.y / default_drawing_resolution.y);
const ImVec2 text_size = io.Fonts->Fonts[0]->CalcTextSizeA(
io.Fonts->Fonts[0]->FontSize * default_notification_text_scale * scale,
FLT_MAX, -1.0f, longest_notification_text_line.c_str());
const ImVec2 final_notification_size =
CalculateNotificationSize(text_size, scale);
const ImVec2 notification_position = CalculateNotificationScreenPosition(
screen_size, final_notification_size, GetPositionId());
if (isnan(notification_position.x) || isnan(notification_position.y)) {
return;
}
ImVec2 current_notification_size = final_notification_size;
current_notification_size.x *= notification_draw_progress_;
current_notification_size.x = std::floorf(current_notification_size.x);
// Initialize position and window size
ImGui::SetNextWindowSize(current_notification_size);
ImGui::SetNextWindowPos(notification_position);
// Set new window style before drawing window
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 30.f * scale);
ImGui::PushStyleColor(ImGuiCol_WindowBg,
default_notification_background_color);
ImGui::PushStyleColor(ImGuiCol_Separator,
default_notification_background_color);
ImGui::PushStyleColor(ImGuiCol_Border, default_notification_border_color);
ImGui::Begin("Notification Window", NULL, NOTIFY_TOAST_FLAGS);
{
ImGui::SetWindowFontScale(default_notification_text_scale * scale);
// Set offset to image to prevent it from being right on border.
ImGui::SetCursorPos(ImVec2(final_notification_size.x * 0.005f,
final_notification_size.y * 0.05f));
// Elements of window
ImGui::Image(reinterpret_cast<ImTextureID>(
GetDrawer()->GetNotificationIcon(GetUserIndex())),
ImVec2(default_notification_icon_size.x * scale,
default_notification_icon_size.y * scale));
ImGui::SameLine();
if (notification_draw_progress_ > 0.5f) {
ImGui::TextColored(white_color, GetNotificationText().c_str());
}
}
// Restore previous style
ImGui::PopStyleVar();
ImGui::PopStyleColor(3);
ImGui::End();
}
} // namespace ui
} // namespace xe