Hacking to get first triangle drawn.
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@@ -66,7 +66,7 @@ void NopGraphicsDriver::SetShader(
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}
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}
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void NopGraphicsDriver::DrawAutoIndexed(
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void NopGraphicsDriver::DrawIndexAuto(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count) {
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XELOGGPU("NOP: draw indexed %d (%d indicies)",
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@@ -39,7 +39,7 @@ public:
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uint32_t address,
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uint32_t start,
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uint32_t length);
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virtual void DrawAutoIndexed(
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virtual void DrawIndexAuto(
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count);
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